• Model compilation error
    4 replies, posted
"ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)", if usage more than 24 "studio" parameter at bodygroups. How fix it? I try use css, orangebox, source 2007, source 2009, gmod compilers and crowbar compiller. [URL="http://pastebin.com/ZyBD3sSL"]QC File[/URL] (Here 51 studio parameter)
Your .QC seems to be set up with a few problems. Throughout the entire .QC, you have certain brackets being placed in spots where they shouldn't be. For example, this segment [code]$Weightlist NoheadBlend { "LrigNeck1" 0.5 "LrigNeck2" 0.2 "LrigNeck3" 0.1 "LrigScull" 0 }[/code] should actually look like this instead: [code]$Weightlist NoheadBlend { "LrigNeck1" 0.5 "LrigNeck2" 0.2 "LrigNeck3" 0.1 "LrigScull" 0 }[/code] Of course, this isn't the only segment with that issue. Go through your .QC and fix it up, then try compiling again with Crowbar. If the error is still happening, then you may need to adjust Crowbar's settings to make sure it's pointing to the correct location for the gameinfo.txt file and the bin folder it requires for GMod.
[QUOTE=Katra804;47940045]Your .QC seems to be set up with a few problems. Throughout the entire .QC, you have certain brackets being placed in spots where they shouldn't be. For example, this segment [code]$Weightlist NoheadBlend { "LrigNeck1" 0.5 "LrigNeck2" 0.2 "LrigNeck3" 0.1 "LrigScull" 0 }[/code] should actually look like this instead: [code]$Weightlist NoheadBlend { "LrigNeck1" 0.5 "LrigNeck2" 0.2 "LrigNeck3" 0.1 "LrigScull" 0 }[/code] Of course, this isn't the only segment with that issue. Go through your .QC and fix it up, then try compiling again with Crowbar. If the error is still happening, then you may need to adjust Crowbar's settings to make sure it's pointing to the correct location for the gameinfo.txt file and the bin folder it requires for GMod.[/QUOTE] ERROR: Bad command {. Compile programs works normal, and if I set 24 studio parameter, my models successfully compiled.
[QUOTE=Katra804;47940045] should actually look like this instead: [code]$Weightlist NoheadBlend { "LrigNeck1" 0.5 "LrigNeck2" 0.2 "LrigNeck3" 0.1 "LrigScull" 0 }[/code] [/QUOTE] Syntax is the same both ways and in fact doesn't need new lines at all. The former that you posted is actually what's used in the default GMod animation scripts from Max. Here's what the third syntax looks like which also works: [code] $Weightlist LowerBodyReplace "valvebiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Thigh" 1.0 "ValveBiped.Bip01_R_Thigh" 1.0 [/code] They all work either way. Anyway, as for the issue, you probably have too many bodygroups. The wiki claims you can support up to 4 billion combinations, but I've always run into issues with having over roughly 12 sets of bodygroups or with having around 20 bodies in a single group resulting in the same exception access violation.
[QUOTE=CaptainBigButt;47940457]Syntax is the same both ways and in fact doesn't need new lines at all. The former that you posted is actually what's used in the default GMod animation scripts from Max. Here's what the third syntax looks like which also works: [code] $Weightlist LowerBodyReplace "valvebiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Thigh" 1.0 "ValveBiped.Bip01_R_Thigh" 1.0 [/code] They all work either way. Anyway, as for the issue, you probably have too many bodygroups. The wiki claims you can support up to 4 billion combinations, but I've always run into issues with having over roughly 12 sets of bodygroups or with having around 20 bodies in a single group resulting in the same exception access violation.[/QUOTE] Weightlist normaly works, I answer: how to make more than 24 studio parameter without EXCEPTION_ACCESS_VIOLATION [editline]13th June 2015[/editline] I must add flexfile, and I no more get this error. Thanks all. Problem SOLVED.
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