• ArmA 3 MX's?
    7 replies, posted
So i was thinking if it's worthy/possible to extract the weapons from ArmA 3, specially the NATO MX's, since i think they are pretty cool and useful. Here are some images for orientation: (If there's also any chance to extract theyr attachments too, that could be good) [IMG]http://blog-imgs-53.fc2.com/o/k/l/okla516/20140206031747f2d.jpg[/IMG] [IMG]http://cdn.overclock.net/8/83/83213a46_iKi7Bu81OZvea.png[/IMG] Anyways, thanks for reading
[I][U]*Bump*[/U][/I]
Bump after a week, not a day. I definitely agree they should be ported, but I would have to pirate the game to do it myself.
The thread was going down really fast and i didn't wanted it to be way at the bottom since it would be ignored by everyone. The files that contain the models/materials are the PBO's in ArmA 3 engine's, right? If so, i can upload them to a mirror (Or at least try to)
the problem with porting from arma 3 is that the uv's get fucked big time when you debinarize the .pbos so you can get the models into .obj, and from what i can recall there is no way of fixing it.
I've seen more ports from it like the vests and helmets, is that problem only going on with the weapons or everything?
everything, i guess there is a way to fix it then
[I][U]*BUMP* (since it's going way too fast to the bottom)[/U][/I] [SP]And no, i'm not going to bump this a billion times, just a couple of times more.[/SP]
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