• Compiling/Modeling Question
    4 replies, posted
When I try to compile my model in MilkShape, an error appeared saying I have too many normals. I checked, and I have 1 normal for every vertex! I haven't even smoothed out the model yet, so I 1,436 vertices and 1,436 normals. Any way I could reduce the normals with out having to re-size, and re-rig the model again?
[QUOTE=Ridley;36428146]When I try to compile my model in MilkShape, an error appeared saying I have too many normals. I checked, and I have 1 normal for every vertex! I haven't even smoothed out the model yet, so I 1,436 vertices and 1,436 normals. Any way I could reduce the normals with out having to re-size, and re-rig the model again?[/QUOTE] ...Use 3Ds max. It is free if you say you're a student.
[QUOTE=MenInBlack23;36428678]...Use 3Ds max. It is free if you say you're a student.[/QUOTE] He doesn't need a modelling program. Use GUI Studio Model, it works better than and other compilers out there.
[QUOTE=YourFriendJoe;36433868]He doesn't need a modelling program. Use GUI Studio Model, it works better than and other compilers out there.[/QUOTE] GUI studio model is the default compiler with a broken gui put on top. Just use studioMDL if you ask me. On top of that he's not having a problem with the compiler it seems. - To fix - I guess look for some autosmoothing fucntions on milkshape. Honestly I've never used that 3d package.
I wish I knew how work GUI or Studio Compiler.
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