• FPMC #2: Future Gadget voting thread
    35 replies, posted
So the second contest has ended. It went pretty well although I would have hoped for more people taking part, maybe next time I'll join if I have the time. ;) A thing I noticed with the final posts is that some people didn't include the [B]textures in their original size[/B] and made tiny renders. Well, the tiny renders are their own problem since they're just lowering their chances but we'd like you to show us (watermarked if you must) the final textures so we know you're not over the limit. I let it slip this time but let's stick to the rules next time, alright? [highlight]The winner gets to decide the next theme.[/highlight] So use this thread to post your suggestions for the next thread for inspiration for the winner. :) Anyways, let's get voting, here are the contestants; Bunguer: [IMG]http://i46.tinypic.com/2dsrf5l.jpg[/IMG] [url]http://www.facepunch.com/showpost.php?p=18766690&postcount=58[/url] ssa gib A: [img]http://filesmelt.com/downloader/ihatethissomuch.jpg[/img] [url]http://www.facepunch.com/showpost.php?p=18737950&postcount=39[/url] -Xemit-: [img]http://i590.photobucket.com/albums/ss345/xemit707/0002.jpg[/img] [url]http://www.facepunch.com/showpost.php?p=18748250&postcount=42[/url] x-quake: [img]http://lh3.ggpht.com/__9-i1bAPj4c/Sxx3EaCx2II/AAAAAAAACCo/CNHV9vY3f_Q/TFWall_1.png[/img] [url]http://www.facepunch.com/showpost.php?p=18777071&postcount=63[/url] duno: [img]http://www.adamncasey.co.uk/upload/image/1679/d/o[/img] [url]http://www.facepunch.com/showpost.php?p=18794240&postcount=68[/url] NeoDement: [img]http://dl.dropbox.com/u/900111/portafoodrendersheet.jpg[/img] [url]http://www.facepunch.com/showpost.php?p=18803781&postcount=74[/url] Go go go!
A lot of great entries, good job. I would contribute myself, but I didn't have any time. My vote goes to NeoDement.
NeoDement be getting this vote.
Bung for pure hilarity.
I hope all this models get ported to source :P Well, my vote goes to NeoDement for the originality and awesomeness. And as new theme you should try Crime again :( I wanted crime to win the last time.
Nobody ever answered my question about compiling them.
Thanks guys I'm amazed mine's getting votes without the video attached :v:
Voted for NeoDement ~ didnt know what the others things are .. but NeoDement looks good
I voted for NeoDement.
[QUOTE=x-quake;18857865]Nobody ever answered my question about compiling them.[/QUOTE] Never saw your question, what was it?
I like NeoDement's. Everything else is good, but his is different which is what I like about it.
[QUOTE=PLing;18867174]Never saw your question, what was it?[/QUOTE] [QUOTE=x-quake]So, after the contest we need to compile it? Or should we do this before it is over?[/quote] I asked it in my final entry post.
[quote=x-quake]So, after the contest we need to compile it? Or should we do this before it is over?[/quote]You could if you want, but I'm pretty sure this is strictly a modeling competition. You're probably free to do whatever you want with it after the competition's done.
[QUOTE=-Xemit-;18864003]Mine is so bad that even I didn't vote for it.[/QUOTE] I like yours, I just think you could perhaps present it in a better way ;)
If duno is allowed to have his hax specularity material, I think I should be allowed to have my video in the OP
The gaydar just takes the cake for me. I lol'd at it. :v:
I look forward to the next contest, if i can catch it when it starts up I'm defiantly going to enter. But for now duno gets my vote for his portal helicopter thing-y-majig.
[QUOTE=NeoDement;18876376]If duno is allowed to have his hax specularity material, I think I should be allowed to have my video in the OP[/QUOTE] Well yes, I kinda have to agree, judging from the textures, no way it will look like that in-game. But the only way to prevent things like this would be, maybe view-port screen shot or in-game(any engine) shot.
I don't see why it wouldn't look like that ingame with env/cubemapping. And every post has a link to the original post for the textures and possible videos.
[img]http://www.adamncasey.co.uk/upload/image/1698/d/o[/img] A speedy export to gmod (with failed triangles) no shine streak becuase a lightwave texture is illegal
It'd probably look better with some tweaks :v: Steal stuff from Portal
This stuff isn't very interesting since the polycount limit is so low.
[QUOTE=cloud_strife;18898932]This stuff isn't very interesting since the polycount limit is so low.[/QUOTE] If we allow for 10,000 triangle limits people are just gonna be lazy. It's not like they are gonna start making detailed vehicles or ragdolls in one week, especially when this should be accessible for people of all skill levels. Keeping the limit down increases the challenge, you'll have to optimize and not just apply turbosmooth and call it done.
[QUOTE=PLing;18908745]If we allow for 10,000 triangle limits people are just gonna be lazy. It's not like they are gonna start making detailed vehicles or ragdolls in one week, especially when this should be accessible for people of all skill levels. Keeping the limit down increases the challenge, you'll have to optimize and not just apply turbosmooth and call it done.[/QUOTE] Maybe there could be some special rules, for example higher poly limits for those who model characters or something, I don't know, but it could encourage modeling harder stuff. For example if someone had tried to model a vehicle or something like that with a 2000 tri limit is quite hard, but for a small prop or something is more than enough.
Well, for a week-long challenge, I guess it's okay.
[QUOTE=bunguer;18909676]For example if someone had tried to model a vehicle or something like that with a 2000 tri limit is quite hard, but for a small prop or something is more than enough.[/QUOTE] That's the point. If someone is really good, they can squeeze a vehicle into that tricount and get all the votes because everyone else makes small props.
[QUOTE=PLing;18912057]That's the point. If someone is really good, they can squeeze a vehicle into that tricount and get all the votes because everyone else makes small props.[/QUOTE] I see your point, and agree with it, although now a days poly count has a much lower impact on performance than textures for example, or shaders. It's still a good practice to keep it to a minimum.
I want them all!!
[img]http://www.adamncasey.co.uk/upload/image/1712/d/o[/img] the final ingame version
how big is it? looks like the same size as the scanner, or manhack
Sorry, you need to Log In to post a reply to this thread.