• How to use a counter
    6 replies, posted
I made a counter that will set the speed of a conveyor belt I made. The problem is how to use it's value. I want it so that when it's value is changed, it changes the speed of the conveyor belt to it's value. So how do I do that?
Using math_counter? Use the output OutValue.
I don't understand... Lets say I have an output in the math_counter with OnGetValue and the target entity is Conveyor_Belt with its input as SetSpeed, what do I set the parameter override as?
OutValue passes the math_counter's value as the parameter override.
oh ok, I got it to work now! Thanks! [editline]12:07PM[/editline] wait is it possible to make a display of some sort in the map that shows that number from the math_counter? [editline]12:08PM[/editline] oh crap! The conveyor belt won't work right! Man I need help :P [editline]12:11PM[/editline] nm i figured out the problem with the conveyor belt. but as for the display thingie...
Using a texture with multiple frames (each for a unique number), yes.
Oh ok. Um, btw the counter thing won't work right. It will only be at one speed, wont increase or decrease. Untill I make that display I won't really know whats wrong. [editline]12:24PM[/editline] I'm sorry this is so time consuming. [editline]01:23PM[/editline] OK I finally got it! NO MORE PROBLEMS!
Sorry, you need to Log In to post a reply to this thread.