• how do you compile for a melee weapon? (do i have the right QC file)
    7 replies, posted
[code] $modelname "weapons\v_kingdomkeyd_sword.mdl" $bodygroup "studio" { studio "keyblade.smd" } $proceduralbones c_arms_vrd.vrd $cdmaterials "Jenssons\KeyBlade" $surfaceprop "default" $contents "solid" $illumposition 3.995 -9.538 -6.393 $bbox -9.089 -11.527 -13.175 24.027 7.405 0.169 $cbox 0 0 0 0 0 0 $hboxset "default" $sequence "idle" "anims\idle.smd" { fps 30 "ACT_VM_IDLE" 1 loop snap node "Ready" } $sequence "melee" "anims\shoot.smd" { fps 30 snap "ACT_VM_MELEE" 1 } $sequence "melee_layer" "anims\shoot.smd" { fps 30 snap "ACT_VM_MELEE_LAYER" 1 } $sequence "draw" "anims\draw.smd" { fps 19 snap "ACT_VM_DRAW" 1 } $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_L_Clavicle" $bonemerge "ValveBiped.Bip01_L_UpperArm" $bonemerge "ValveBiped.Bip01_L_Forearm" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.Bip01_L_Wrist" $bonemerge "ValveBiped.Bip01_L_Finger4" $bonemerge "ValveBiped.Bip01_L_Finger41" $bonemerge "ValveBiped.Bip01_L_Finger42" $bonemerge "ValveBiped.Bip01_L_Finger3" $bonemerge "ValveBiped.Bip01_L_Finger31" $bonemerge "ValveBiped.Bip01_L_Finger32" $bonemerge "ValveBiped.Bip01_L_Finger2" $bonemerge "ValveBiped.Bip01_L_Finger21" $bonemerge "ValveBiped.Bip01_L_Finger22" $bonemerge "ValveBiped.Bip01_L_Finger1" $bonemerge "ValveBiped.Bip01_L_Finger11" $bonemerge "ValveBiped.Bip01_L_Finger12" $bonemerge "ValveBiped.Bip01_L_Finger0" $bonemerge "ValveBiped.Bip01_L_Finger01" $bonemerge "ValveBiped.Bip01_L_Finger02" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_R_Wrist" $bonemerge "ValveBiped.Bip01_R_Finger4" $bonemerge "ValveBiped.Bip01_R_Finger41" $bonemerge "ValveBiped.Bip01_R_Finger42" $bonemerge "ValveBiped.Bip01_R_Finger3" $bonemerge "ValveBiped.Bip01_R_Finger31" $bonemerge "ValveBiped.Bip01_R_Finger32" $bonemerge "ValveBiped.Bip01_R_Finger2" $bonemerge "ValveBiped.Bip01_R_Finger21" $bonemerge "ValveBiped.Bip01_R_Finger22" $bonemerge "ValveBiped.Bip01_R_Finger1" $bonemerge "ValveBiped.Bip01_R_Finger11" $bonemerge "ValveBiped.Bip01_R_Finger12" $bonemerge "ValveBiped.Bip01_R_Finger0" $bonemerge "ValveBiped.Bip01_R_Finger01" $bonemerge "ValveBiped.Bip01_R_Finger02" [/code]
Download Crowbar to compile.
[QUOTE=code_gs;48058507]Download Crowbar to compile.[/QUOTE] [url]http://steamcommunity.com/groups/CrowbarTool[/url]
[QUOTE=code_gs;48058507]Download Crowbar to compile.[/QUOTE] i have crowbar i mean when i complie it and put it in tghe game there is no animation when i melee attack but the animation works in model viewer also it works if i set to shoot and use it like a gun but i need it as a melee attack
Do you receive any errors when compiling?
[QUOTE=Katra804;48058848]Do you receive any errors when compiling?[/QUOTE] no i didnt
Just for testing, try using "stab" instead of "melee" and see how that works out.
[QUOTE=Katra804;48058939]Just for testing, try using "stab" instead of "melee" and see how that works out.[/QUOTE] it still dosent work :L (draw and idle works just still not the melee/stab animation) anyhelp?
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