I compiled my model successfully(?) and I would like to whats next to get the mdl ready for GMod.
well make sure you got the materials all set, and get in to gmod! are you trying to make a prop ragdoll or effect though? cause if it doesn't turn out the way you want, show me your qc. if it's untextured, you forgot the materials, or have errors in the vmts
It's a ragdoll, a personal one, so it's no work of art.
I would like to know how to set up the files and place them in the correct folders.
When you compile the model, it's already in the correct folders.
Let say you compiled them using Half Life 2, get the materials and models from the game folder and transfer/copy them into your Garry's Mod materials and models folder.
GUI only gave the .mdl out in 1 folder. My model uses only 1 vtx file, and I notice there is 2 different folders (materials and model).
I look at an example, (Halo Reach Spartan) and there is a whole lot of files that I don't seem to have: dx80.vtx, dx90.vtx, .mdl, .phy, and a finally, a .vvd file. Let alone the addon info file.
Post here your QC.
I generated the .qc through my modeling program, kept it the same. If there was trouble, I could ask some one later.
Here you go:
// Output .MDL
$modelname "C:\Users\Kyle\Desktop\Dark Pirate Commando\Dark Pirate.mdl"
// Directory of .SMD
$cd "\Users\Kyle\Desktop\Dark Pirate Commando\"
// Directory of .BMP
$cdtexture "\Users\Kyle\Desktop\Dark Pirate Commando\"
$cliptotextures
// Write textures into a ???T.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "./reference"
}
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