• Textures missing on custom prop
    7 replies, posted
So I've been working on this model lately, but when I get in-game the textures wont show up.. I've looked through a lot of facepunch threads which were users having the same problem, I tried most of the solution, but none have worked yet. [url]http://i.share.pho.to/6eff310d_o.png[/url] <- 3ds model [url]http://i.share.pho.to/b6c160ed_o.png[/url] <- MDLTextureInfo cmd [url]http://i.share.pho.to/28de4dd3_o.png[/url] <- Texture location [url]http://i.share.pho.to/8fef164a_o.png[/url] <- QC [url]http://i.share.pho.to/55bf53de_o.png[/url] <- SMD (Opened with notepad) [url]http://i.share.pho.to/9fe8dd2b_o.png[/url] <- VMT If anyone could help me out it would be much appreciated :I
your vmt looks wrong you have materials/speedradar/radar the QC and mdltextureinfo cmd show materials/models/speedradar/radar
You're right, I edited the file path. Sadly it didn't help tho :/
leave out the materials bit models/speedradar/radar
That didn't work either :/
i checked a custom model i had try try vmt like this with out the normal map "VertexLitGeneric" { "$basetexture" "models/speedradar/radar" "$basealphaenvmapmask" "1" "$phong" "1" "$phongexponent" "1" "$phongboost" "0.75" "$phongfresnelranges" "[0.05 0.5 1]" }
Hmm. I better ask this now to be sure. Where should I put my QC, materials, model(s) (after compile) to make it work. I might have put it all in a wrong spot in the first place
your compiled model should be in garrysmod/models/speedradar/radar and the textures in garrysmod/materials/models/speedradar/radar thats if the game is Gmod
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