So, I've got this model of a sphere, and I've been trying over and over to get it to spin via animation.
I'm no modeller, so I've been trying to do it manually via text editing. it's not gone well.
All I need is for the sphere's default animation to spin 360*, in a way that when looped, the spin will be seamless.
Can anyone help?
[URL="https://dl.dropboxusercontent.com/u/3922896/spinningsphere.zip"]Here[/URL] are the model files!
I took a look, first off you got a lot of compile errors due to having a very highpoly collision model with $cocave which is unnecessary for a convex shape model. Delete the "$concave" line, and Id recommend making a lower poly collision model.
I took a look at the spin SMD animation and while it does spin, its not seamless because whatever was used to animate had easing-in and out keyframing animation. This creates a spin-up ramp and slow down ramp at the end. In whatever 3dprogram you are going to have to animate it to spin and then set the keyframes to LINEAR motion so there is no speed up or slow down.
Also your "munder_banskitball.smd" has some serious problem with it, it caused my compiler to crash and I cannot import it into a 3d editor. I tried the other one but the skinning was incorrect. $staticprop is also not needed as you are making an animated prop.
I don't think its possible to fix this with text editing. This might have to all be remade and re-exported from scratch due to all the smd and QC errors. I recommend using studiocompiler since it makes QC files for you, I have a mostly complete old tutorial on it here:
[url]http://the303.org/tutorials/sourcemdlcompile.html[/url]
[QUOTE=CAS303;48187456]I took a look, first off you got a lot of compile errors due to having a very highpoly collision model with $cocave which is unnecessary for a convex shape model. Delete the "$concave" line, and Id recommend making a lower poly collision model.
I took a look at the spin SMD animation and while it does spin, its not seamless because whatever was used to animate had easing-in and out keyframing animation. This creates a spin-up ramp and slow down ramp at the end. In whatever 3dprogram you are going to have to animate it to spin and then set the keyframes to LINEAR motion so there is no speed up or slow down.
Also your "munder_banskitball.smd" has some serious problem with it, it caused my compiler to crash and I cannot import it into a 3d editor. I tried the other one but the skinning was incorrect. $staticprop is also not needed as you are making an animated prop.
I don't think its possible to fix this with text editing. This might have to all be remade and re-exported from scratch due to all the smd and QC errors. I recommend using studiocompiler since it makes QC files for you, I have a mostly complete old tutorial on it here:
[url]http://the303.org/tutorials/sourcemdlcompile.html[/url][/QUOTE]
Hi! Thanks for helping!
yeah, this model is a very, very old model. I don't have the actual source for it, and I can't model properly. like, at all. I used to be able to a long time ago, but all the editors have just, gone foreign to me. So, I can't really remake it. :S
The method I used was pure text editing, so, there's not really a linear thing to it. is that perhaps a keyvalue to add? Also, how did you get it spinning at all?
wow, I've never known it to crash studiocompiler! though, that was the one I was working on the animation for. that's why I included the original, because I had tried my hand at it myself.
I actually use studiocompiler. I'm able to do that much. it's just, trying to get animations to work in any way is a massive pain. I'm unable to do it! x_x
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