• What technique should I use to replicate Frostmourne?
    1 replies, posted
I'm still rather inexperienced but I now know of three modeling techniques after watching some tutorial videos. Lofting Subdivision surface modeling (SubD's) NURBS I am using 3DS Max 2013 (I have Wall Worm Tools) and want to know which technique is best suited for replicating [URL="http://doom-tanker.deviantart.com/art/Frostmourne-95383661"]this sword[/URL] for use in TF2. PS: Why don't I just rip from the WoW files? Because WoW models are pretty chunky and use fancy textures and lighting tricks to compensate for low polygon models.
This browski did a great job in modeling a frostmourne: [URL]http://forums.3dtotal.com/showthread.php?t=69810[/URL] You can check out his reference pics to get a better 3d pov. I'll look up for a downloadable version if existing... Also: [URL]http://vimeo.com/25747555[/URL]
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