• FPMC #3: vehicle
    43 replies, posted
[img]http://img168.imageshack.us/img168/7247/fpsmcyy2.jpg[/img] [highlight][b][u]Facepunch modeling contest #3: vehicles[/u][/b][/highlight] The 3rd facepunch modeling contest. The definition of a vehicle is: [quote]any means in or by which someone travels or something is carried or conveyed; a means of conveyance or transport: a motor vehicle; space vehicles. [/quote] [B]End date: 27th of December 2009[/B] [list][highlight]The rules:[/highlight] [list][b]Mesh tricount:[/b] 12,000 [u]triangles[/u] [*][b]Texture Size: [/b] 1024x1024 x 2. Choose two from one of which has to be diffuse. No more than 1024x1024 each. [*] [b]Texture Types allowed:[/b] Diffuse, Specular, Self-Illumination Phong, Normal and Alpha. [*] [b]1 'Final' entry per person[/b][/list][/list] [list][highlight]What is expected of your entry:[/highlight] [list][b]Must have had a fair amount of time put into it:[/b] No 5-minute "funny" entries. Put some serious effort into your entry. [*][b]Mesh must be entirely your work:[/b] It must also have been created [u]after[/u] the competition started. [*][b]Texture should be mostly your work:[/b] Photo-based textures are completely fine, but it's preferable you try to hand-draw your textures where possible. [*] [b]Model must use at least a diffuse/colour map:[/b] Other maps may be used of course (see above), but they're optional. No procedural materials allowed.[/list][/list] [list][highlight]Final submission posts must at least consist of:[/highlight] [list][b]A render/screenshot of your textured model:[/b] Must be well set out and display your finished [u]textured[/u] model. The size of the final render depends on you (as long as it's over 800x600) but please keep in mind that if the picture is large, use [noparse][img_thumb][/img_thumb][/noparse] to keep it from stretching the page. [*] [b]Texture map previews and a note of their dimensions:[/b] Please keep them at their original resolution, just watermark them if you must. [*] [b]A note displaying the polygon (triangles) count:[/b] Should your model appear over the limit you may be asked to provide wireframe shots. [*] [b]A note saying that it is your final submission[/b] [/list][/list] [highlight]Examples/Ideas[/highlight] A tank unmanned aerial vehicle futuristic tank (I didn't say modern) Winner gets to decide theme of next contest
Reminds me of the flying things challenge from a few years ago. That was funny. I'll enter if I think of anything good. [editline]02:37AM[/editline] 12,000 holy hell
The deadline is wrong, it should be December 23. Good luck to the FP modellers.
Nice to see the tri limit was raised.
[QUOTE=NeoDement;19001613]Reminds me of the flying things challenge from a few years ago. That was funny. I'll enter if I think of anything good. [editline]02:37AM[/editline] 12,000 holy hell[/QUOTE] 12,000 isn't that much for something as large as a vehicle [quote] Polygons counts for some of the Half-Life 2 characters: Soldiers: 4682 Police: 3852 Resistance: 4976 Zombie: 4290 Helicopter: 6415 Strider: 6444 Alyx: 8320 [/quote] In estimation, trianges = polygons x 2
Hey, I've finally got a break from classes! You know what that means? [img]http://media.ebaumsworld.com/picture/goclaygo/scaryblackdude.jpg[/img]
should I extend this over to the winter break? ( I just realised)
When I saw the theme of this contest I was very happy. I just started working on this about and hour ago when i saw the post. Im not sure if this will be my final thing to enter for I think I want to do some kind of war car. But for now this is what I have [media]http://img705.imageshack.us/img705/9368/render.png[/media]
I fixed the format, in future, please use the same format of announcing the competition. And I don't really see the point of giving us 12,000 triangles and then 2x 1024 texture space. I would have gone for 3 at least.
I do not see the ending date for entries.
[QUOTE=duno;19003173]12,000 isn't that much for something as large as a vehicle In estimation, trianges = polygons x 2[/QUOTE] No I think those are just tri counts on the wiki
damn, I was trying to get a banner of the previous winner tradition started
Duno, god damnit
[QUOTE=x-quake;19004643]I do not see the ending date for entries.[/QUOTE] Sorry, forgot that out when editing his post.
This will be one hard contest, a bit restricted too.. I will still try to enter but I expect many people won't even try..
I don't have time unless I take part with the pirate ship I'm making for our game. :v: It's gonna be a lot more than that though. I've always wanted to make a 30's ganster car too...
I've got to finish my New Years stuff. If I am able to finish it with time left, I might make something for this contest. Otherwise, I still have work to do.
Big update on mine. [media]http://img10.imageshack.us/img10/7449/renderf.png[/media] I have a bunch of errors that I need to fix however.
Gonna make something for this one. Although i'm torn between two equally hard designs, i'll go with the less original one.
[QUOTE=GordoFremen;19003381]Hey, I've finally got a break from classes! You know what that means? [img]http://media.ebaumsworld.com/picture/goclaygo/scaryblackdude.jpg[/img][/QUOTE] There goes my entry. Not like I knew what I was going to do, anyways.
since cars are tough, anyone want to extend this competition to the end of spring break?
[QUOTE=duno;19020690]since cars are tough, anyone want to extend this competition to the end of spring break?[/QUOTE] When is your spring break? Mine is super far away. Also cars are not tough they just seem like they would be. I find modeling a car is much easier than anything else.
spring break end is 3 weeks from now
If you extend it like that, maybe a few more polygons or maps? Two texture maps is a bit low...
12,000 is probably enough with 4 x 1024 maps
Yeah, I guess so. More maps would be nice. :dance:
Almost done with the modeling. Bunch of errors to fix. What is going to be a bitch to do is make all the bump maps. [media]http://img15.imageshack.us/img15/8680/renderty.png[/media]
Gordo is entering=no contest. But try anyway!
[QUOTE=laptopman;19027164]Gordo is entering=no contest. But try anyway![/QUOTE] why, is he good?
[QUOTE=laptopman;19027164]Gordo is entering=no contest. But try anyway![/QUOTE] It is these kind of statements which suppress people's creativity. Yes, Gordo is good, but that does not mean other people cannot try as well -- especially if to better themselves.
Sorry, you need to Log In to post a reply to this thread.