If the model uses (or used) the same animations as the standard Valve player models, you really don't have to do all of this. Just rig the model to the new skeleton in your 3D modeling program and include the player_anims.mdl library like your normally would.
Make a new weightlist for only the head and change the weightlist for the aim layer to the new one. You could also just make a new layer for aiming and use the new weightlist on that one so it doesn't mess with the player when it's out of the pod as well
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