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Collision models aren't compiling?
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I'm trying to compile a model that can be bone-merged. I've got it all working except for a collision model. My model compiles like this: Compiling with Crowbar 0.27.0.0: "C:\Users\Luke\Desktop\Steam Mods\Mine\Gmod\Homestuck Model Pack\ring\final\ring.qc" ... [CODE] Compiling ".\ring.qc" ... qdir: "c:\users\luke\desktop\steam mods\mine\gmod\homestuck model pack\ring\final\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\" g_path: "ring.qc" Building binary model files... Working on "ring.qc" SMD MODEL ring.smd SMD MODEL mobius_protos.smd SMD MODEL blank.smd SMD MODEL kid_protos.smd SMD MODEL troll_protos.smd SMD MODEL ring_phys.smd Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\models/homestuck\ring.mdl: bones 1248 bytes (2) animation x y ips angle @idle 0.00 0.00 : 1.#J ( 90.00) 0.0 animations 136 bytes (1 anims) (1 frames) [0:00] sequences 224 bytes (1 seq) ik/pose 1100 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes bone transforms 336 bytes bone flex driver 0 bytes collision 0 bytes total 4124 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\models/homestuck\ring.vvd: vertices 27456 bytes (572 vertices) vertices 3072 bytes (64 vertices) vertices 1152 bytes (24 vertices) vertices 3072 bytes (64 vertices) vertices 1152 bytes (24 vertices) vertices 12288 bytes (256 vertices) vertices 1152 bytes (24 vertices) tangents 9152 bytes (572 vertices) tangents 1024 bytes (64 vertices) tangents 384 bytes (24 vertices) tangents 1024 bytes (64 vertices) tangents 384 bytes (24 vertices) tangents 4096 bytes (256 vertices) tangents 384 bytes (24 vertices) total 65856 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\models/homestuck\ring.sw.vtx": body parts: 32 bytes models: 140 bytes model LODs: 84 bytes meshes: 63 bytes strip groups: 175 bytes strips: 189 bytes verts: 9252 bytes indices: 3384 bytes bone changes: 8 bytes everything: 13279 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\models/homestuck\ring.dx80.vtx": body parts: 32 bytes models: 140 bytes model LODs: 84 bytes meshes: 63 bytes strip groups: 175 bytes strips: 189 bytes verts: 9252 bytes indices: 3384 bytes bone changes: 64 bytes everything: 13335 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\models/homestuck\ring.dx90.vtx": body parts: 32 bytes models: 140 bytes model LODs: 84 bytes meshes: 63 bytes strip groups: 175 bytes strips: 189 bytes verts: 9252 bytes indices: 3384 bytes bone changes: 64 bytes everything: 13335 bytes Completed "ring.qc" ... Compiling ".\ring.qc" finished. Check above for any errors. [/CODE] It does actually say "Collision model completed", and lists the phys model, but in HLMV there's no Collision mesh.... Here's my .QC: [CODE]$modelname "homestuck\ring.mdl" $body ring "ring.smd" $bodygroup mobius { studio "mobius_protos.smd" studio "blank.smd" } $bodygroup kid { studio "kid_protos.smd" studio "blank.smd" } $bodygroup troll { studio "troll_protos" studio "blank.smd" } $surfaceprop plastic $cdmaterials "models\homestuck\ring\" $sequence idle "ring.smd" $include DefineBones.qci $collisionmodel ring_phys.smd { $mass 1 } [/CODE]
Sorry, you need to
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