Hi, making this thread for a friend, He has just finished making a model, except when he compiles it he gets this error and the compiling process ceases.
[quote] WARNING: Can't find joint valvebiped.bip01_jiggle01
WARNING: Can't find joint valvebiped.bip01_jiggle01
WARNING: Can't find joint valvebiped.bip01_jiggle01
WARNING: Can't find joint valvebiped.bip01_jiggle02
WARNING: Can't find joint valvebiped.bip01_jiggle02
WARNING: Can't find joint valvebiped.bip01_jiggle02
WARNING: Can't find joint valvebiped.bip01_jiggle03
WARNING: Can't find joint valvebiped.bip01_jiggle03
WARNING: Can't find joint valvebiped.bip01_jiggle03
ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox
ERROR: Aborted Processing on 'Sissy.mdl'
[/quote]
Wondering if anyone can give any insight or ways to fix it.
QC File:
[code]$cd "$cd "C:\Users\****\Documents\Model Work\****\"
$modelname "Sissy.mdl"
$model "Sissy" "Sissypants_Reference.smd" {
eyeball righteye ValveBiped.Bip01_Head1 -1.06 -3.38 65.07 teenangst_eyeball_r 1.000 4.000 sissy_pupil_r 0.630
eyeball lefteye ValveBiped.Bip01_Head1 1.06 -3.38 65.07 teenangst_eyeball_l 1.000 -4.000 sissy_pupil_l 0.630
}
$poseparameter move_yaw -180.00 180.00 360.00
$cdmaterials "models\humans\Sissy\"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -2.250 -5.000 -3.150 7.250 5.000 3.350
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810 -2.250 -3.050 11.190 2.750 1.200
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250 -1.880 -2.000 11.750 1.620 1.000
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.070 -1.500 6.000 0.680 3.000
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500 -2.250 -1.250 11.500 2.750 2.750
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820 -1.900 -1.150 11.180 1.600 1.850
$hbox 5 "ValveBiped.Bip01_R_Hand" -0.500 -1.130 -3.250 5.500 0.630 1.750
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500 -3.500 -3.250 17.500 4.500 3.250
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.740 -2.350 -2.150 17.740 3.650 2.350
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.000 -1.800 -1.450 6.000 3.200 2.050
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170 -1.500 -1.300 2.570 0.300 1.700
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500 -3.500 -3.000 17.500 4.500 3.000
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.740 -2.350 -2.350 17.740 3.650 2.150
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.000 -1.750 -2.150 6.000 3.250 1.350
$hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000 -1.380 -1.630 2.740 0.380 1.630
$hbox 3 "ValveBiped.Bip01_Pelvis" -5.250 -3.880 -6.250 5.750 4.120 3.750
$hbox 3 "ValveBiped.Bip01_Spine1" -4.500 -2.000 -4.980 3.500 6.000 4.970
$hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -2.500 -6.000 10.500 7.500 6.000
// Model uses material "fmouth.vmt"
// Model uses material "alyx_sheet.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "hairbits.vmt"
// Model uses material "alyx_faceandhair.vmt"
// Model uses material "pupil_r.vmt"
// Model uses material "glint.vmt"
// Model uses material "pupil_l.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 2.81 -3.89 -0.00 rotate 0.00 -80.10 -90.00
$attachment "lefteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 -1.32 rotate 0.00 -80.10 -90.00
$attachment "righteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 1.30 rotate 0.00 -80.10 -90.00
$attachment "nose" "ValveBiped.Bip01_Head1" 1.70 -5.30 -0.00 rotate 0.00 -80.00 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.20 -4.90 -0.00 rotate 0.00 -80.00 -90.00
$attachment "amulet" "ValveBiped.Bip01_Spine4" 0.30 5.00 0.00 rotate -0.00 90.00 90.00
$attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 0.00 rotate -0.00 83.00 90.00
$attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 0.00 rotate -0.00 0.00 -0.00
$attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 0.00 rotate -0.00 -0.00 0.00
$attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.50 1.00 2.00 rotate -90.00 -90.00 0.00
$attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.50 0.50 -2.00 rotate -90.00 -90.00 0.00
$attachment "physgun_attachment" "ValveBiped.physgun_attachment" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$includemodel "alyx_animations.mdl"
$includemodel "alyx_postures.mdl"
$includemodel "alyx_gestures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 0.000 65.000
$illumposition 0.855 -0.052 34.763
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 60.0
$inertia 5.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.20
$jointconstrain "valvebiped.bip01_spine2" y limit -26.00 26.00 0.20
$jointconstrain "valvebiped.bip01_spine2" z limit -39.00 68.00 0.20
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -64.00 64.00 0.20
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -26.00 122.00 0.20
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -122.00 50.00 0.20
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -64.00 64.00 0.20
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -122.00 28.00 0.20
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -100.00 59.00 0.20
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.20
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 0.00 0.20
$jointconstrain "valvebiped.bip01_l_hand" x limit -68.00 68.00 0.20
$jointconstrain "valvebiped.bip01_l_hand" y limit -37.00 41.00 0.20
$jointconstrain "valvebiped.bip01_l_hand" z limit -44.00 70.00 0.20
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 1.00 0.20
$jointconstrain "valvebiped.bip01_r_hand" x limit -75.00 93.00 0.20
$jointconstrain "valvebiped.bip01_r_hand" y limit -37.00 32.00 0.20
$jointconstrain "valvebiped.bip01_r_hand" z limit -48.00 66.00 0.20
$jointconstrain "valvebiped.bip01_r_thigh" x limit -50.00 48.00 0.20
$jointconstrain "valvebiped.bip01_r_thigh" y limit -19.00 70.00 0.20
$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 73.00 0.20
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 133.00 0.20
$jointconstrain "valvebiped.bip01_head1" x limit -61.00 61.00 0.20
$jointconstrain "valvebiped.bip01_head1" y limit -44.00 44.00 0.20
$jointconstrain "valvebiped.bip01_head1" z limit -32.00 50.00 0.20
$jointconstrain "valvebiped.bip01_l_thigh" x limit -39.00 39.00 0.20
$jointconstrain "valvebiped.bip01_l_thigh" y limit -59.00 23.00 0.20
$jointconstrain "valvebiped.bip01_l_thigh" z limit -84.00 66.00 0.20
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 131.00 0.20
$jointconstrain "valvebiped.bip01_l_foot" x limit -23.00 23.00 0.20
$jointconstrain "valvebiped.bip01_l_foot" y limit -28.00 28.00 0.20
$jointconstrain "valvebiped.bip01_l_foot" z limit -46.00 46.00 0.20
$jointconstrain "valvebiped.bip01_r_foot" x limit -23.00 23.00 0.20
$jointconstrain "valvebiped.bip01_r_foot" y limit -23.00 23.00 0.20
$jointconstrain "valvebiped.bip01_r_foot" z limit -35.00 57.00 0.20
$jointconstrain "valvebiped.bip01_jiggle01" x limit 90. 90.0 90.0
$jointconstrain "valvebiped.bip01_jiggle01" y limit 50.356
$jointconstrain "valvebiped.bip01_jiggle01" z limit 89. 90.0 91.0
$jointconstrain "valvebiped.bip01_jiggle02" x limit 89.0 90.0 91.0
$jointconstrain "valvebiped.bip01_jiggle02" y limit 109.303
$jointconstrain "valvebiped.bip01_jiggle02" z limit 87.0 90.0 93.0
$jointconstrain "valvebiped.bip01_jiggle03" x limit 89.0 90.0 91.0
$jointconstrain "valvebiped.bip01_jiggle03" y limit 10.0 66.557 110.0
$jointconstrain "valvebiped.bip01_jiggle03" z limit 85.0 90.0 95.0
}
[/code]
Any help would be appreciated, thanks :buddy:
post the sequence smd (open it up in notepad or something as well)
I cannot do this, good sir.
Also, I managed to fix the jigglebone problem, but I'm still getting.
[quote]ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox[/quote]
[QUOTE=B1ggles;26746044]I cannot do this, good sir.
Also, I managed to fix the jigglebone problem, but I'm still getting.[/QUOTE]
Try commenting/deleting all those $hbox lines.
Hey, it worked! Thanks. :D
I just need to work on the weights and figure out how to get these jigglebones to cooperate.
Sorry, you need to Log In to post a reply to this thread.