So I ported a model from mmd and it almost works in source. It's just that the edges aren't smooth when in source... Does anybody know what I might have done wrong?
[QUOTE][IMG]http://www.deviantart.com/download/1217078910522628/is_smooth_or_not_by_gokiyono-d59sn3w.jpg[/IMG][/QUOTE]
The .qc I used (and still am in progress of making
[CODE]$modelname neru.mdl
$Model Neru "neru_ref.smd"{
flexfile "Eyes.VTA"
flex "Blank" frame 0
flexcontroller "Phoneme" "Blank" "range" 0 1
%Blank = Blank
flexfile "Eyes.VTA"
flex "pupil_shrink" frame 1
flexcontroller "eyelid" "pupil_shrink" "range" 0 1
%pupil_shrink = pupil_shrink
flexfile "Eyes.VTA"
flex "look_down" frame 2
flexcontroller "eyelid" "look_down" "range" 0 1
%look_down = look_down
flexfile "Eyes.VTA"
flex "Pupil_shrink_minor" frame 3
flexcontroller "eyelid" "Pupil_shrink_minor" "range" 0 1
%Pupil_shrink_minor = Pupil_shrink_minor
flexfile "Eyes.VTA"
flex "blink_depressed" frame 4
flexcontroller "eyelid" "blink_depressed" "range" 0 1
%blink_depressed = blink_depressed
flexfile "Eyes.VTA"
flex "eyelid_down" frame 5
flexcontroller "eyelid" "eyelid_down" "range" 0 1
%eyelid_down = eyelid_down
flexfile "Eyes.VTA"
flex "eyelid_down_2" frame 6
flexcontroller "eyelid" "eyelid_down_2" "range" 0 1
%eyelid_down_2 = eyelid_down_2
flexfile "Eyes.VTA"
flex "blink_normal" frame 7
flexcontroller "eyelid" "blink_normal" "range" 0 1
%blink_normal = blink_normal
flexfile "Eyes.VTA"
flex "Blink_r" frame 8
flexcontroller "eyelid" "Blink_r" "range" 0 1
%Blink_r = Blink_r
flexfile "Eyes.VTA"
flex "eyelid_down_3" frame 9
flexcontroller "eyelid" "eyelid_down_3" "range" 0 1
%eyelid_down_3 = eyelid_down_3
flexfile "Eyes.VTA"
flex "Not_amused" frame 10
flexcontroller "eyelid" "Not_amused" "range" 0 1
%Not_amused = Not_amused
flexfile "Eyes.VTA"
flex "EEE" frame 11
flexcontroller "eyelid" "EEE" "range" 0 1
%EEE = EEE
//flexfile "Eyes.VTA"
//flex "EEE" frame 12
//flexcontroller "eyelid" "EEE" "range" 0 1
//%blink_depressed = blink_depressed
}
$Surfaceprop Flesh
$cdmaterials "models\loidavoc\neru"
$Sequence Idle "neru_ref.smd"[/CODE]
(Yes I did google my problem and I couldn't find anything)
could you specify the 3d editor and version you used and the file type of the model when you imported it?
Edit:
also have you checked the smoothing groups?
[QUOTE=fharen;37072477]could you specify the 3d editor and version you used and the file type of the model when you imported it?
Edit:
also have you checked the smoothing groups?[/QUOTE]
3ds max 2011
I imported the .pmd file as normal (no conversion from .pmx (lucky me))
Yes the smoothing groups are ok.
Try to use Explitic Normals method when exporting the SMD file
[img]http://i.imgur.com/gMJgx.png[/img]
It worked for me
[url]http://www.facepunch.com/showthread.php?t=1073833&p=37051690&viewfull=1#post37051690[/url]
[QUOTE=left 4 xfire;37074843]Try to use Explitic Normals method when exporting the SMD file
[img]http://i.imgur.com/gMJgx.png[/img]
It worked for me
[url]http://www.facepunch.com/showthread.php?t=1073833&p=37051690&viewfull=1#post37051690[/url][/QUOTE]
Didn't work :c
Check for unwelded vertex
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