• Compiled model not smooth?
    5 replies, posted
So I ported a model from mmd and it almost works in source. It's just that the edges aren't smooth when in source... Does anybody know what I might have done wrong? [QUOTE][IMG]http://www.deviantart.com/download/1217078910522628/is_smooth_or_not_by_gokiyono-d59sn3w.jpg[/IMG][/QUOTE] The .qc I used (and still am in progress of making [CODE]$modelname neru.mdl $Model Neru "neru_ref.smd"{ flexfile "Eyes.VTA" flex "Blank" frame 0 flexcontroller "Phoneme" "Blank" "range" 0 1 %Blank = Blank flexfile "Eyes.VTA" flex "pupil_shrink" frame 1 flexcontroller "eyelid" "pupil_shrink" "range" 0 1 %pupil_shrink = pupil_shrink flexfile "Eyes.VTA" flex "look_down" frame 2 flexcontroller "eyelid" "look_down" "range" 0 1 %look_down = look_down flexfile "Eyes.VTA" flex "Pupil_shrink_minor" frame 3 flexcontroller "eyelid" "Pupil_shrink_minor" "range" 0 1 %Pupil_shrink_minor = Pupil_shrink_minor flexfile "Eyes.VTA" flex "blink_depressed" frame 4 flexcontroller "eyelid" "blink_depressed" "range" 0 1 %blink_depressed = blink_depressed flexfile "Eyes.VTA" flex "eyelid_down" frame 5 flexcontroller "eyelid" "eyelid_down" "range" 0 1 %eyelid_down = eyelid_down flexfile "Eyes.VTA" flex "eyelid_down_2" frame 6 flexcontroller "eyelid" "eyelid_down_2" "range" 0 1 %eyelid_down_2 = eyelid_down_2 flexfile "Eyes.VTA" flex "blink_normal" frame 7 flexcontroller "eyelid" "blink_normal" "range" 0 1 %blink_normal = blink_normal flexfile "Eyes.VTA" flex "Blink_r" frame 8 flexcontroller "eyelid" "Blink_r" "range" 0 1 %Blink_r = Blink_r flexfile "Eyes.VTA" flex "eyelid_down_3" frame 9 flexcontroller "eyelid" "eyelid_down_3" "range" 0 1 %eyelid_down_3 = eyelid_down_3 flexfile "Eyes.VTA" flex "Not_amused" frame 10 flexcontroller "eyelid" "Not_amused" "range" 0 1 %Not_amused = Not_amused flexfile "Eyes.VTA" flex "EEE" frame 11 flexcontroller "eyelid" "EEE" "range" 0 1 %EEE = EEE //flexfile "Eyes.VTA" //flex "EEE" frame 12 //flexcontroller "eyelid" "EEE" "range" 0 1 //%blink_depressed = blink_depressed } $Surfaceprop Flesh $cdmaterials "models\loidavoc\neru" $Sequence Idle "neru_ref.smd"[/CODE] (Yes I did google my problem and I couldn't find anything)
could you specify the 3d editor and version you used and the file type of the model when you imported it? Edit: also have you checked the smoothing groups?
[QUOTE=fharen;37072477]could you specify the 3d editor and version you used and the file type of the model when you imported it? Edit: also have you checked the smoothing groups?[/QUOTE] 3ds max 2011 I imported the .pmd file as normal (no conversion from .pmx (lucky me)) Yes the smoothing groups are ok.
Try to use Explitic Normals method when exporting the SMD file [img]http://i.imgur.com/gMJgx.png[/img] It worked for me [url]http://www.facepunch.com/showthread.php?t=1073833&p=37051690&viewfull=1#post37051690[/url]
[QUOTE=left 4 xfire;37074843]Try to use Explitic Normals method when exporting the SMD file [img]http://i.imgur.com/gMJgx.png[/img] It worked for me [url]http://www.facepunch.com/showthread.php?t=1073833&p=37051690&viewfull=1#post37051690[/url][/QUOTE] Didn't work :c
Check for unwelded vertex
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