• Wrong pose of playermodel
    5 replies, posted
Im trying to make a playermodel, it has Valve.Biped skeleton, but in game it looks weird :( [IMG]http://i.imgur.com/eYX0Yxk.jpg[/IMG] [IMG]http://i.imgur.com/SWhe5Ts.png[/IMG] .qc: [CODE]$ModelName "oaken/fanimatronic/Lily.mdl" $BodyGroup "Lily" { studio "lily_reference.smd" } $SurfaceProp "metal" $Contents "solid" $CDMaterials "models\oaken\fanimatronic\Lily\" $CDMaterials "models\oaken\fanimatronic\Shared\" $includemodel "f_anm.mdl" $TextureGroup "skinfamilies" { { "lily_skin.vmt" "lily_head.vmt" "eye.vmt" "Lily_Skin_Body.vmt" "White.vmt" } { "Shadow.vmt" "Shadow.vmt" "Shadow.vmt" "Shadow.vmt" "Shadow.vmt" } } [/CODE] Any tips to fix it? :(
Try using a different .qc assuming the model is rigged correctly, that .qc looks super short.
[QUOTE=Demonic King;48433898]Try using a different .qc assuming the model is rigged correctly, that .qc looks super short.[/QUOTE] Any tips for my .qc? :(
[QUOTE=chamu6or;48435488]Any tips for my .qc? :([/QUOTE] This is pretty useful: [url]http://facepunch.com/showthread.php?t=1474376&p=48123146#post48123146[/url]
[QUOTE=glarkon;48437213]This is pretty useful: [url]http://facepunch.com/showthread.php?t=1474376&p=48123146#post48123146[/url][/QUOTE] This isnt for playermodels :(
Your model seems not rigged on playermodels' skeleton as your model has only one spine bone where the playermodels for gmod have 4 spine bones. You need to re-rig your model on it, so it will work as playermodel. You can grab playermodels' sources from here: [url]http://wiki.garrysmod.com/page/Player_model_compilation[/url] Import it into your blender project and put your bunny on ValveBiped skeleton.
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