Im trying to make a playermodel, it has Valve.Biped skeleton, but in game it looks weird :(
[IMG]http://i.imgur.com/eYX0Yxk.jpg[/IMG]
[IMG]http://i.imgur.com/SWhe5Ts.png[/IMG]
.qc:
[CODE]$ModelName "oaken/fanimatronic/Lily.mdl"
$BodyGroup "Lily"
{
studio "lily_reference.smd"
}
$SurfaceProp "metal"
$Contents "solid"
$CDMaterials "models\oaken\fanimatronic\Lily\"
$CDMaterials "models\oaken\fanimatronic\Shared\"
$includemodel "f_anm.mdl"
$TextureGroup "skinfamilies"
{
{
"lily_skin.vmt"
"lily_head.vmt"
"eye.vmt"
"Lily_Skin_Body.vmt"
"White.vmt"
}
{
"Shadow.vmt"
"Shadow.vmt"
"Shadow.vmt"
"Shadow.vmt"
"Shadow.vmt"
}
}
[/CODE]
Any tips to fix it? :(
Try using a different .qc assuming the model is rigged correctly, that .qc looks super short.
[QUOTE=Demonic King;48433898]Try using a different .qc assuming the model is rigged correctly, that .qc looks super short.[/QUOTE]
Any tips for my .qc? :(
[QUOTE=chamu6or;48435488]Any tips for my .qc? :([/QUOTE]
This is pretty useful: [url]http://facepunch.com/showthread.php?t=1474376&p=48123146#post48123146[/url]
[QUOTE=glarkon;48437213]This is pretty useful: [url]http://facepunch.com/showthread.php?t=1474376&p=48123146#post48123146[/url][/QUOTE]
This isnt for playermodels :(
Your model seems not rigged on playermodels' skeleton as your model has only one spine bone where the playermodels for gmod have 4 spine bones. You need to re-rig your model on it, so it will work as playermodel.
You can grab playermodels' sources from here: [url]http://wiki.garrysmod.com/page/Player_model_compilation[/url]
Import it into your blender project and put your bunny on ValveBiped skeleton.
Sorry, you need to Log In to post a reply to this thread.