How would I go about creating a collision mesh in 3ds max?
Is it just a number of primitives that cover the surface of the model or what?
The valve wiki isn't particularly helpful on the subject.
[QUOTE=thelocalbum;19422626]How would I go about creating a collision mesh in 3ds max?
Is it just a number of primitives that cover the surface of the model or what?
The valve wiki isn't particularly helpful on the subject.[/QUOTE]
It's just a simplified shape that resembles your model and is made out of convex pieces.
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