I need help wit placing attachment and animating my vehicle model. Firs I placed an attachment for each wheel and link the wheels to its attachments(bones). Thea are named "wheel_rl", "wheel_rr", "wheel_fl", "wheel_fr".
Then I linked all other parts to one attachment called "car.Body".
I exported my this model as reference. Then I made animations:
Whells spin forward 360 degrees forward, 9 frames.
Wheels in the middle. turn left and right. 3 frames, frame 0 - left, 1 - middle, 2 - right.
Suspension animations: Normal, highest and lowest position of the wheels. 3 frames.
I placed an attachment for the driver's eyes position and named it "vaz_view".
Finally I had 5 smd files:
reference.smd
wheels_turn.smd
wheels_spin.smd
wheels_suspension.smd
phys_model.smd
I compiled them and animations played correctly in model viewer. But when I tried to use my as a vehicle nothing happened. No animations, movements are very little. Only sounds :)
I looked at the attachments in buggy model, but understood nothing. Where is my misstake?
And how should I name attachments fro player position? And what is the way to set up the motion direction? Should I do it in Lua or in 3ds max?
Please help. This is the first time I make a model for a vihicle. I've never made suck models, only static and physics props. Also sorry for my Englysh.
WHen you say attachment do you mean actual attachments in the qc or just bones in 3dsmax?
[editline]08:17PM[/editline]
I find it heaps easier to use the buggy as a base qc.