Trying to make my own personal skin. And i have a problem. Eyes don't change by Eyeposer and distort then i turn the head. I know that problem in .qc file, but i absolutely don't know how to fix it. Any ideas?
[img_thumb]http://img841.imageshack.us/img841/1251/gmflatgrass0001z.jpg[/img_thumb]
[img_thumb]http://img375.imageshack.us/img375/3908/gmflatgrass0000p.jpg[/img_thumb]
Well it might be helpful to post the QC in [noparse][code][/code][/noparse] tags
Also the attachment and and eye setup themselves - are they on abone that's normally in the hierarchy (usually head bone)
Are you using like the new EP2/L4D eyes or whatever?
Better run the eye values trough QC eyes again, to get the absolute values for the eyes attachment as the mouth one.
A different question - did you move the the head at all when making the hack?
[quote]did you move the the head at all when making the hack?[/quote]
Yes.
That is the problem - if you want to retain eye and faceposing the head mesh must stay in the same position.
Eyeposing can be fixed by remaking it (qc_eyes in the sdk is best for this) but faceposing is essentially bust.
So my tips - delete all those hitbox entries
get the correct values from QC_eyes.exe (right eye, left eye, attachment eyes, attachment mouth)
As a last thing, for best results it's to have an empty flex file with a blank flex, eyeposing sometimes refuses to work otherwise.
Thanks for help, I'll try.
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