• Model compiled, textures don't show up.
    2 replies, posted
I made my first model in 3ds and exported it to an .smd, from there I created a QC file with conTEXT and compiled it through there, so I go to check on it in-game but the textures didn't get put through. Now below is my .qc file, is there something I'm missing in there for the textures to be made correctly or did I miss something in the file or what did I do wrong? [code] $modelname mp6_wip\box_textv1.mdl $cdmaterials models\mp6\wip\ $scale 1.2 $body studio "box_testv1_ref.smd" $surfaceprop "Metal_Box" $sequence idle "box_testv1_still.smd" loop fps 1 $collisionmodel "box_testv1_phys.smd" { $Mass 50 $concave } $keyvalues { "prop_data" { "base""Metal.Medium" { "base" "Metal.Base" } } } [/code]
Well, check the folder "gamedir\materials\models\mp6\wip", I'm assuming that you've placed the texture(s) there? Also keep in mind that the model will look for a texture with the same name as the one you had assigned to it when you exported it. So for example, if you had assigned your model a texture called "poop.png" in 3DS, the .vtf should be named and placed as following: "gamedir\materials\models\mp6\wip\poop.vtf" (don't forget the vmt!)
Ok, thanks, that helped me figure out what I'm doing wrong.
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