I made my first model in 3ds and exported it to an .smd, from there I created a QC file with conTEXT and compiled it through there, so I go to check on it in-game but the textures didn't get put through. Now below is my .qc file, is there something I'm missing in there for the textures to be made correctly or did I miss something in the file or what did I do wrong?
[code]
$modelname mp6_wip\box_textv1.mdl
$cdmaterials models\mp6\wip\
$scale 1.2
$body studio "box_testv1_ref.smd"
$surfaceprop "Metal_Box"
$sequence idle "box_testv1_still.smd" loop fps 1
$collisionmodel "box_testv1_phys.smd"
{
$Mass 50
$concave
}
$keyvalues
{
"prop_data"
{
"base""Metal.Medium"
{
"base" "Metal.Base"
}
}
}
[/code]
Well, check the folder "gamedir\materials\models\mp6\wip", I'm assuming that you've placed the texture(s) there? Also keep in mind that the model will look for a texture with the same name as the one you had assigned to it when you exported it. So for example, if you had assigned your model a texture called "poop.png" in 3DS, the .vtf should be named and placed as following: "gamedir\materials\models\mp6\wip\poop.vtf" (don't forget the vmt!)
Ok, thanks, that helped me figure out what I'm doing wrong.
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