• Zoey Playermodel?
    16 replies, posted
Can somebody make this into a playermodel or Npc or both? Please? [url]http://s-low.info/forum/viewtopic.php?f=31&t=1074[/url]
It's already a playermodel. You can install those exact same files into Gmod and it will work as a Gmod playermodel.
No,it is à css playermodel
[QUOTE=mvr;25816273]No,it is à css playermodel[/QUOTE] Yes, which is on the HL2 skeleton, which Gmod uses, so it still works.
Yes,but css has different Animations then Gmod
[url]http://www.facepunch.com/threads/650453-Left-4-Dead-Player-Models[/url] Next time, try google.
[QUOTE=mvr;25829162]Yes,but css has different Animations then Gmod[/QUOTE] They have the same skeletons, so they work.
[QUOTE=Dr.Melombada;25831884][url]http://www.facepunch.com/threads/650453-Left-4-Dead-Player-Models[/url] Next time, try google.[/QUOTE] The download link is dead But will or can somebody do this or not? Please?
[QUOTE=mvr;25829162]Yes,but css has different Animations then Gmod[/QUOTE] Ugh...it works because of the skeleton, the animations are automaticly in the skeleton, as far as i know, so even if its a css made player, it will work for gmod. Here, think im wrong? do what knightlight said at the top of this page, and prove me wrong, otherwise, dont bother responding.
ITT: Idiots who don't know how playermodels work. Look, you need to decompile the model and change the animations. You can't just load it in your Garry's Mod player list and expect it to work. The models were only made with the CS:S CT and T anims, not the HL2 player anims. Here's the thread I released it in. [url]http://www.facepunch.com/threads/778675-Huge-Player-Collection-Official-Thread-V2[/url]
I know that the CSS playermodels work for Gmod, because I've put them in myself, and they work. Beat that logic.
[QUOTE=KnightLight;25843819]I know that the CSS playermodels work for Gmod, because I've put them in myself, and they work. Beat that logic.[/QUOTE] Let's see the model that did that then
[QUOTE=KnightLight;25843819]I know that the CSS playermodels work for Gmod, because I've put them in myself, and they work. Beat that logic.[/QUOTE] You're gonna argue with the guy who wrote [url=http://www.facepunch.com/threads/764320-Making-players-and-NPCS]the tutorial[/url] on this shit? [editline]4th November 2010[/editline] [QUOTE=Game Zombie;25851877]Let's see the model that did that then[/QUOTE] Yes, I'd like to see how you magically made this work without changing the anims.
The one OP posted is alot better though. Her eyes do not look lifeless like the one in your pack.
[QUOTE=Hell-met;25857659]The one OP posted is alot better though. Her eyes do not look lifeless like the one in your pack.[/QUOTE] The Zoey SGG made as a player has over done bumpmaps, well from what I saw when I made it an NPC SGG used Techknow's Zoey
But can somebody do it Yes or no please?
[QUOTE=mvr;26826664]But can somebody do it Yes or no please?[/QUOTE] Fortunetly you don't really need to convert the animations, There is a special mod called PAC that I was able to use with s-low's Dante model [IMG]http://i53.tinypic.com/2ufro0i.jpg[/IMG] I think you can find the thread for it's svn in the Lua section
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