I'm new to modelling for the Source Engine, but I don't think I should be having this many problems.
Here's the .qc I'm trying to compile:
[CODE]$cd "C:\Users\Troy\SourceReskins\vinyltavireward\reward"
$modelname "weapons/c_models/c_eternal_reward/c_eternal_reward.mdl"
$model "body" "parts/dmx/c_eternal_reward.dmx.smd"
$cdmaterials "models\weapons\c_items\c_vinyltavi"
$texturegroup skinfamilies
{
{ "models/weapons/c_items/c_vinyltavi.vmt" }
{ "c_vinyltavi.vmt" }
}
$surfaceprop "metal"
$sequence idle "idle" fps 30.00
[/CODE]
Before this, it actually had the $hbox for the weapon_bone, but it's what caused the error. I couldn't figure out how to fix it.
Also, just in case anybody is curious, here's a picture of what it looks like in the HLMV:
[IMG]http://imageshack.us/a/img42/8919/fgsfdss.png[/IMG]
Looks like you forgot to weigh the weapon to the bone called 'weapon_bone' which is (most likely) used like weapon attachments from HL2 models so the weapon knows where to be in the hand. The Spy model should have a similarly named bone and source simply attaches the two together.
Also looks like you forgot to include the collision model for one thing so it won't have proper physics.
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