So I made a custom model with Blender. Exported it and got this mess. Anyway to fix it?
[IMG]https://dl.dropboxusercontent.com/u/63772434/images/3dstuff/somethingwip9.png[/IMG]
Not sure if it's my .qc file or not.
Here is what the QC looks like for the bones.
$collisionjoints "Robo.smd" {
$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "Body"
$definebone "Body" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Upper_Front_Leg_L" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Lower_Front_Leg_L" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Upper_Front_Leg_R" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Lower_Front_Leg_R" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Upper_Back_Leg_L" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Lower_Back_Leg_L" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Upper_Back_Leg_R" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "Lower_Back_Leg_R" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000
$BoneSaveFrame "Body" position rotation
$BoneSaveFrame "Upper_Front_Leg_L" position rotation
$BoneSaveFrame "Lower_Front_Leg_L" position rotation
$BoneSaveFrame "Upper_Front_Leg_R" position rotation
$BoneSaveFrame "Lower_Front_Leg_R" position rotation
$BoneSaveFrame "Upper_Back_Leg_L" position rotation
$BoneSaveFrame "Lower_Back_Leg_L" position rotation
$BoneSaveFrame "Upper_Bac_Leg_R" position rotation
$BoneSaveFrame "Lower_Back_Leg_R" position rotation
I'm new to rigging with qc so I don't know if I'm doing things wrong with it.
I see a typo.
"$BoneSaveFrame "Upper_Bac_Leg_R" position rotation"
should be
"$BoneSaveFrame "Upper_Back_Leg_R" position rotation"
Try that.
[QUOTE=The Gaben;48688958]I see a typo.
"$BoneSaveFrame "Upper_Bac_Leg_R" position rotation"
should be
"$BoneSaveFrame "Upper_Back_Leg_R" position rotation"
Try that.[/QUOTE]
Stinking typos! I guess that blended in with the frustration.
[editline]15th September 2015[/editline]
Fix it. Still not working and it's showing the model still all wacky.
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