• Black textures on weapon models
    10 replies, posted
So, for some time now I have been getting these strange, black textures on my world models for weapons, sweps and even when I played CS:S. Here are the shots from GMod: [img]http://img440.imageshack.us/img440/8119/gmconstruct0010x.jpg[/img] [img]http://img253.imageshack.us/img253/2192/gmconstruct0009t.jpg[/img] (I know they are low res, but I don't think it matters for this) I asked for an advice in the Help&Support section but I had barely any replies, or advices. Does anyone else experience this problem? What causes it and how to make it better? I'll also Add that it wasn't always like this, I used to have normal weapons some time ago before installing GMod again about a month ago.
I have the same problem with the AK47 you have there.
I get the exact same thing on Gmod, CSS, TF2 and DoDs, it's valves fault.
i had this Then Some guy told me to put this in the startup thing "Dxlevel-8" Do not use that code It fucked up my gmod
This "guy" is a fool. You type [b]-dxlevel 81[/b] into the startup.
There is this other solution called [B]"get a new pc."[/B] I get these black parts on the models on my school laptop. But that is because it is shitty and got integrated intel graphics.
Not everyone has the money for a new computer. Plus it's started happening only recently, everything was fine before October, and then the TF2 halloween update rolls around and everything changes.
[QUOTE=Dr Kevorkian;26902912]Not everyone has the money for a new computer. Plus it's started happening only recently, everything was fine before October, and then the TF2 halloween update rolls around and everything changes.[/QUOTE] That is because the source engine updates and then GMod does that too. My computer is ready for a update like as if Valve made something like Cryengine 3.
To be honest that is somewhat a problem with steam - that you can't have earlier versions easily due to the automatic updates. So that you could keep the less demanding earlier version. My assumption is that it's some rework to the phong shader, since it only seems to be happening to models using phong, rimlight and similar - there's might be a console command to disable it. Uh have you tried mat_specular 0 in the console? That might disable the phong and potentially fix it even on dxlevel 90
Hmm, some interesting thought here, tho getting a new PC is not an option in the near future. However, in a way Im pleased to hear I'm not the only one :/
That effect you see there is that a normal is assigned to the texture but it can't find any, this is the same with textures as it can't find it gives a purple/black texture, in the case of shaders it gives a transparent white/black effect. So go find the vmt of the textures here and see if there is in the ones that got the problem this code: "$bumpmap" "path of normal map" "$normalmapalphaenvmapmask" 1 <-(not all the time) If yes than remove it and try again, if the problem keeps occurring, make a plain normal map of 4x4px with a alpha mask and put it in the folder and assign it in the vmt, if still doesn't work than idk :s
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