a model a day, or a week.
I'm going to release COD:BO models here, and you can release your COD:BO models here, too.
hope you guys rate wrench, heart things
[highlight]1. Weaver (winter camo)[/highlight]
[release][tab]Name:[/tab] Weaver
[tab]Description:[/tab] COD:BO Weaver. eyepatch is able to removed with bodygroup changer, eyeposable.
[tab]Download:[/tab] [URL="http://www.gamefront.com/files/20611273/Weaver_Wintercamo.zip"]download[/url]
screenshots below
[/release]
[IMG]http://filesmelt.com/dl/1192.png[/IMG]
[highlight]2. Spetznas Hazmat[/highlight]
[release][tab]Name:[/tab] Spetznas Hazmat
[tab]Description:[/tab] Spetznas Hazmat
[tab]Download:[/tab] [url="http://www.gamefront.com/files/20612084/Spetznas_hazmat.zip"]Download[/url]
screenshots below
[/release]
[img]http://filesmelt.com/dl/cs_havana0003.png[/img]
[highlight]3. Woods, Weaver (Spetznas Undercover)[/highlight]
[release][tab]Name:[/tab] Woods, Weaver (Spetznas Undercover)
[tab]Description:[/tab] Woods head can be changed with bodygroup changer
[tab]Download:[/tab] [url="http://www.gamefront.com/files/20617099/Woods_Weaver_undercover.zip"]Download[/url]
screenshots below
[/release]
[img]http://filesmelt.com/dl/de_prodigy00014.jpg[/img]
[img]http://filesmelt.com/dl/de_prodigy00006.jpg[/img]
[highlight]4. Spetznas Flak (MP)[/highlight]
[release][tab]Name:[/tab] Spetznas Flak (MP)
[tab]Description:[/tab] Helmet detachable, you can change its head
[tab]Download:[/tab] [url="http://www.gamefront.com/files/20620855/Spetznas_Flak.zip"]Download[/url]
screenshots below
[/release]
[img]http://filesmelt.com/dl/cs_office00341.jpg[/img]
[img]http://filesmelt.com/dl/cs_office00351.jpg[/img]
[highlight]5. Winter Camo Black Ops[/highlight]
[IMG]http://filesmelt.com/dl/cs_office0037.png[/IMG]
[url="http://www.gamefront.com/files/20644635/wintercamo.zip"]Download[/url]
faceposable, eyeposable, various bodygroups and texturegroups.
[highlight]6. Nova 6 US Hazmat[/highlight]
[IMG]http://filesmelt.com/dl/gm_construct000156.jpg[/IMG]
[URL="http://www.gamefront.com/files/20718488/hazmats.zip"]Download[/URL]
face, eye posable.
have texture groups
Reply after your download, and don't forget rating wrench :D
All the credits go to Treyarch, Activision, tlsaudrl2548, woosuck and minson97(솔로부대)
All the files are uploaded to filefront.
Hope you enjoy.
(PM me when the files are blocked or corrupted.)
[highlight]Reuploaded Links:[/highlight]
[QUOTE=Klaykid;34221016]Sorry that I don't have the winterized Weaver model, it was the only one I didn't download back during this release ):
OP please update the links on the front page.
[url=http://www.gamefront.com/files/21183788/Spetznas_hazmat.zip]Russian Hazmat[/url]
[url=http://www.gamefront.com/files/21183819/CIA_soldiers.zip]Urban CIA Soldiers[/url] and the [url=http://www.gamefront.com/files/21183824/CIA_Fix_2.zip]fix[/url].
[url=http://www.gamefront.com/files/21183830/CODBO.zip]U.S Hazmat[/url]. Please note that the visor textures are missing for me and I don't know how to fix. Disregard if it is fine for you.
[url=http://www.gamefront.com/files/21183854/wintercamo.zip]Winterized CIA[/url]
[url=http://www.gamefront.com/files/21183861/Spetznas_Flak.zip]Spetznas Flak[/url]
[url=http://www.gamefront.com/files/21183885/Woods_Weaver_undercover.zip]Woods and Weaver undercover[/url][/QUOTE]
Looks nice, I'm quite excited about 2 and 3 as well, though.
Do they have faceposing?
Hell yeah.
Oh my god, thank you!
Awsome
[QUOTE=lonefirewarrior;31404963]Do they have faceposing?[/QUOTE]
No.
I don't see the point in releasing them individually, but okay.
is it possible to rip BFBC2 models with the same way ripping the BO models?
[QUOTE=n00b_modders;31406285]is it possible to rip BFBC2 models with the same way ripping the BO models?[/QUOTE]
I saw a tool for fixing ripped BFBC2 model UVmap. but I'm not sure
Vietnam models are the most anticipated, imo. Cuban ones aswell. Hell, motorcycle cops would be better too.
Not those goddamn Russians that we have ample amounts of already. So I hope you have your priorities figured out when releasing them individually (don't know why a pack wouldn't be better).
i need moderately accurate us in vietnam
ITS
COMING
TRUE!!!
also someone has to make reskins of them in both erdl patterns
YES! Thanks!
[b]THANK YOU[/b] You're Jesus. Now lets get some good 'Nam models.
Amazing! Truly amazing. Dl'ed the hazmat.
[QUOTE=W0w00t;31408656]i need moderately accurate us in vietnam
ITS
COMING
TRUE!!!
also someone has to make reskins of them in both erdl patterns[/QUOTE]
Don't expect too much. There's like one type of simple soldiers in BO and they don't even have the mitchell pattern on their helmets. There's only some more variations of the SOG ones but I'm not too sure on their gear being all that accurate.
Awesome!! >:| (I have a troll face on the inside)
[QUOTE=ShimadaFumikane;31413589]God i whould love some BC2 models[/QUOTE]
Texture system is different from Source if I well remember. Something to do with white textures and overlays slapped on them.
[QUOTE=MarineFreakUSMC;31412015][b]THANK YOU[/b] You're Jesus. Now lets get some good 'Nam models.[/QUOTE]
not really
A Russian using an M-16? Blasphemy.
Okay, I'm going to teach you how to fix the bumpmaps because, accounting from experience, [b]nobody[/b] knows how to convert heightmaps from Call of Duty games properly and it's very irritating. This is especially true because bumpmaps really make the models great. [b][u]Do not[/u][/b] use CrazyBump, nDo, Photoshop's NVIDIA normal maps plugin or any bumpmap generation tool. This is with Photoshop CS5 by the way, but any Photoshop will do. Hell, I believe it works with GIMP and Paint Shop Pro as well.
Here is the same bumpmap from this method below;
[t]http://uppix.net/b/8/4/66784b1af8bd37c860b4c75582550.jpg[/t]
Here is your method
[t]http://uppix.net/e/c/e/361dc511a85f1f41f6fc49f93f6b5.jpg[/t]
First, I downloaded some Black Ops winter fellow. He uses a heightmap transparent PNG. Open it and save it as a [B]TGA.[/b] Before I edited this post I said DDS would work too, but save it as a TGA just to be safe.
[img]http://i52.tinypic.com/etcxhk.png[/img]
Open it again. Go into [b]Channels[/b]. If you do not have channels, go to [b]Window[/b] and then make sure [b]Channels[/b] is ticked.
[img]http://i55.tinypic.com/dz9nwx.jpg[/img]
[img]http://i56.tinypic.com/j9qc2g.png[/img]
Click on the [b]Alpha 1[/b] channel. If you notice, the alpha channel is the same as the red, green and blue channels, except it appears like it's from a different lighting angle. This is good. Press [B]Ctrl + A[/B] to select all of the alpha channel. Then press [B]Ctrl + C[/B] to copy what's in the alpha channel.
[img]http://i55.tinypic.com/24eba0m.png[/img]
Once the alpha channel is copied, click on the [b]Green[/b] channel. Press [B]Ctrl + V[/B] to paste what was once in the alpha channel into the green channel. The green channel should now look like the alpha channel.
[img]http://i53.tinypic.com/nbq8lh.png[/img]
With the green channel still open, press [b]Ctrl + I[/b]. This will invert your green channel so it is properly shaded.
One more step. Click on the [b]Blue[/b] channel. You need to make the blue channel completely white. Once you have clicked on the blue channel, press [b]Shift + F5[/b] to bring up the Fill menu. Click on the "Use" dropdown box and set it to [B]White[/B]
[img]http://i52.tinypic.com/bgy7u8.png[/img]
You can now click on the [b]RGB[/b] channel, then go back to [b]Layers[/b]
[img]http://i51.tinypic.com/1zvvnuc.png[/img]
Your normal map is now done, but if you want to make it more "powerful" you may do so. While in [b]Layers[/b], press [b]Ctrl + A[/b] to select everything. [b]Ctrl + C[/b] then [b]Ctrl + V[/b] to make another layer of the exact same normal map. On the layer that's above, click on the [b]Normal[/b] dropdown box.
[img]http://i55.tinypic.com/23kvx5g.png[/img]
This should be the result when you're done. You shouldn't do this to every single normal map, but most Call of Duty bump maps aren't very powerful in Source as is.
[img]http://i53.tinypic.com/2055s3d.png[/img]
I also recommend creating a Photoshop action of this method, so every time you need to convert a CoD heightmap to a normal map you press a button and it will automatically do it for you. That's what I did, and it takes the same amount of time as CrazyBump. Less, maybe, since you can make it save as a .VTF with the action.
[editline]30th July 2011[/editline]
CrazyBump's generation is okay at best. I'd really prefer if you just did this method, it doesn't look anywhere near as ugly.
[QUOTE=Jim_Riley;31408396]Vietnam models are the most anticipated, imo. Cuban ones aswell. Hell, motorcycle cops would be better too.
Not those goddamn Russians that we have ample amounts of already. So I hope you have your priorities figured out when releasing them individually (don't know why a pack wouldn't be better).[/QUOTE]
Send me a link of a russian soldier in a hazmat then.
Will you be doing the blackbird?
BO Spetsnaz would be nice, though.
[QUOTE=Blister101;31423970]BO Spetsnaz would be nice, though.[/QUOTE]
It's in progress. So, be patient.
[QUOTE=Engineer_Rus;31425078]It's in progress. So, be patient.[/QUOTE]
Oh I am. Just saying.
[QUOTE=A big fat ass;31421516]Okay, I'm going to teach you how to fix the bumpmaps because, accounting from experience, [b]nobody[/b] knows how to convert heightmaps from Call of Duty games properly and it's very irritating. This is especially true because bumpmaps really make the models great. [b][u]Do not[/u][/b] use CrazyBump, nDo, Photoshop's NVIDIA normal maps plugin or any bumpmap generation tool. This is with Photoshop CS5 by the way, but any Photoshop will do. Hell, I believe it works with GIMP and Paint Shop Pro as well.
Here is the same bumpmap from this method below;
[t]http://uppix.net/b/8/4/66784b1af8bd37c860b4c75582550.jpg[/t]
Here is your method
[t]http://uppix.net/e/c/e/361dc511a85f1f41f6fc49f93f6b5.jpg[/t]
First, I downloaded some Black Ops winter fellow. He uses a heightmap transparent PNG. Open it and save it as a [B]TGA.[/b] You usually don't have to do this if it's a .DDS file to begin with.
[img]http://i52.tinypic.com/etcxhk.png[/img]
Open it again. Go into [b]Channels[/b]. If you do not have channels, go to [b]Window[/b] and then make sure [b]Channels[/b] is ticked.
[img]http://i55.tinypic.com/dz9nwx.jpg[/img]
[img]http://i56.tinypic.com/j9qc2g.png[/img]
Click on the [b]Alpha 1[/b] channel. If you notice, the alpha channel is the same as the red, green and blue channels, except it appears like it's from a different lighting angle. This is good. Press [B]Ctrl + A[/B] to select all of the alpha channel. Then press [B]Ctrl + C[/B] to copy what's in the alpha channel.
[img]http://i55.tinypic.com/24eba0m.png[/img]
Once the alpha channel is copied, click on the [b]Green[/b] channel. Press [B]Ctrl + V[/B] to paste what was once in the alpha channel into the green channel. The green channel should now look like the alpha channel.
[img]http://i53.tinypic.com/nbq8lh.png[/img]
With the green channel still open, press [b]Ctrl + I[/b]. This will invert your green channel so it is properly shaded.
One more step. Click on the [b]Blue[/b] channel. You need to make the blue channel completely white. Once you have clicked on the blue channel, press [b]Shift + F5[/b] to bring up the Fill menu. Click on the "Use" dropdown box and set it to [B]White[/B]
[img]http://i52.tinypic.com/bgy7u8.png[/img]
You can now click on the [b]RGB[/b] channel, then go back to [b]Layers[/b]
[img]http://i51.tinypic.com/1zvvnuc.png[/img]
Your normal map is now done, but if you want to make it more "powerful" you may do so. While in [b]Layers[/b], press [b]Ctrl + A[/b] to select everything. [b]Ctrl + C[/b] then [b]Ctrl + V[/b] to make another layer of the exact same normal map. On the layer that's above, click on the [b]Normal[/b] dropdown box.
[img]http://i55.tinypic.com/23kvx5g.png[/img]
This should be the result when you're done. You shouldn't do this to every single normal map, but most Call of Duty bump maps aren't very powerful in Source as is.
[img]http://i53.tinypic.com/2055s3d.png[/img]
I also recommend creating a Photoshop action of this method, so every time you need to convert a CoD heightmap to a normal map you press a button and it will automatically do it for you. That's what I did, and it takes the same amount of time as CrazyBump. Less, maybe, since you can make it save as a .VTF with the action.
[editline]30th July 2011[/editline]
CrazyBump's generation is okay at best. I'd really prefer if you just did this method, it doesn't look anywhere near as ugly.[/QUOTE]
okie, Thank you
[editline]30th July 2011[/editline]
[highlight]3. Woods, Weaver (Spetznas Undercover)[/highlight]
[release][tab]Name:[/tab] Woods, Weaver (Spetznas Undercover)
[tab]Description:[/tab] Woods head can be changed with bodygroup changer
[tab]Download:[/tab] [url="http://www.gamefront.com/files/20617099/Woods_Weaver_undercover.zip"]Download[/url]
screenshots below
[/release]
[img]http://filesmelt.com/dl/de_prodigy00014.jpg[/img]
[img]http://filesmelt.com/dl/de_prodigy00006.jpg[/img]
[QUOTE=simkas;31413272]Don't expect too much. There's like one type of simple soldiers in BO and they don't even have the mitchell pattern on their helmets. There's only some more variations of the SOG ones but I'm not too sure on their gear being all that accurate.[/QUOTE]
There's tons of accurate ones during campaign at the moment I can't remember the name of the level but it's when you first arrive in vietnam it has tons of marines.
When are you going to release your vietnam guys >:[
[QUOTE=Back_Slash;31429328]There's tons of accurate ones during campaign at the moment I can't remember the name of the level but it's when you first arrive in vietnam it has tons of marines.
When are you going to release your vietnam guys >:[[/QUOTE]
Yeah, they all have the exact same uniforms and exact same gear. As well as identical helmets and only like 2-3 different faces.
And I'm going to be releasing mine REALLY soon. I mean, like, REALLY soon.
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