Basically, I want the EP2 shotgunner to replace the combine soldier. I tried many times but i got many errors (glowing hands, green skin) and please fix it al little so it doesnt have all the dirt.
+pix:
combine soldier:
[img]http://images4.wikia.nocookie.net/half-life/en/images/5/57/Overwatch_Soldier_SMG.jpg[/IMG]
Shotgunner:
[img]http://images2.wikia.nocookie.net/half-life/en/images/2/25/EP2Combineshotgunsoldier.jpg[/img]
Bump...!
and content; Updated the OP.
I could try a replacement, not fixing it
[b]Edit[/b]
Yeah, I seem to get some errors too. What I think is the skin requires EP2 shaders and stuff. I mean, I am taking a skin from a improved engine and putting it into a older one
I tried getting the original combine soldier and pasting the shotgunner on top of it, worked but its hands are glowing red
Here we go newbie. Here is how you do it.
Go to:
[code]half-life 2 episode two\ep2\materials\models\Combine_soldier[/code]
Delete all files except:
[code]combinesoldiersheet.vmt[/code]
Open it in Notepad/PSPad/Whatever.
Do Ctrl+A and delete.
Paste this into it:
[code]"VertexLitGeneric"
{
"$bumpmap" "models/combine_soldier/combinesoldier_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$model" 1
"$phong" 1
"$phongboost" "2"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldier_shotgun_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldiersheet_shotgun"
}
}[/code]
This will give you the shotgunner skin onto your combine soldier without any materials edits or anything.
Enjoy.
Note: This will only work for Episode 2.
thanks. is there a way to do it for EP1 and HL2?
Do the same as above, but also extract the following .vtfs from:
[code]episode 2 materials.gcf
ep2\materials\models\Combine_soldier
combinesoldier_normal.vtf
combinesoldier_phong.vtf
combinesoldier_shotgun_noalpha.vtf
combinesoldiersheet_shotgun.vtf
[/code]
And place along with the edited .vmt in the post above into:
[code]Half-Life 2:
half-life 2\hl2\materials\models\Combine_soldier
Episode 1:
half-life 2 episode one\episodic\materials\models\Combine_soldier[/code]
Enjoy.
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