I really like all the trees that are in Alan Wake, and I think they could be put to good use if someone could port them. Even if someone can just extract the models with their textures and send them to me I wouldnt mind that either. I would try this myself but I dont have Alan Wake.
[t]http://www.overclockersclub.com/vimages/news/news30603_4-alan_wake_lands_february_16_for_the_pc.jpg[/t]
Support.
I heard that its now possible to port content from Alan Wake. Can anyone give it a try, or link the tool used to extract the content?
I have a maxscript for Alan Wake models
[QUOTE=RenaFox;47498898]I have a maxscript for Alan Wake models[/QUOTE]
Just curious does it export character models with intact rigging?
Seconded, those foliage models look awesome.
[QUOTE=artworkplay;47500805]Just curious does it export character models with intact rigging?[/QUOTE]
Not sure, haven't tested it on characters
Would you be interested in sharing the max script and such? Im only looking for the raw models and textures at this point.
[url]http://sta.sh/01zo24n41w0p[/url]
Here's the script, for unpacking archives there's an "Alan Wake Tool"
[url]http://community.remedygames.com/showthread.php?t=8472[/url]
[QUOTE=RenaFox;47504192][url]http://sta.sh/01zo24n41w0p[/url]
Here's the script, for unpacking archives there's an "Alan Wake Tool"
[url]http://community.remedygames.com/showthread.php?t=8472[/url][/QUOTE]
I tested it out... it gets the meshes with weights just fine but the rigging seems "broken". Is this script going to be updated in the future?
Probably not
How do i get the textures to work witch the max script?
[QUOTE=maycl21;48210492]How do i get the textures to work witch the max script?[/QUOTE]
Extract them seperately and apply them to the mesh
How do i extract the textures?
Why did you create a second account?
Sorry, you need to Log In to post a reply to this thread.