Hello,i'm trying to make animations, i've imported it from SFM, and SURPRISE! wrong axis e.e
So i need create another qc file for add the "$upaxis Y"
But...What is the problem...It crash everytime when i try load the sequence (or the model)
I've tried to copy the original ragdoll file to the new animation model for avoid any bone mismatch error,but it still crashing :S
My model doesn't contain any playermodel animations, i'm using custom animations in a shared animation file...
I want have a shared animation or turn the axis in the qc...
shared_animation.qc
[code]
$upaxis Z
$modelname "killdemons/shared_anims.mdl"
$sequence walk "animations/walk_cycle.smd" loop fps 30
[/code]
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