[REQUEST] Ralph Mcquarrie's Luke Skywalker From TFU2 (Files Included)
14 replies, posted
This model is from The Force Unleashed 2 and I really want this thing.
I would try to learn how to port and rig it myself but I lack the programs to do so.
I assume this needs to be rigged and given finger posing and some faceposing and all that other good stuff.
I really hope I included all the files required.
[url]https://www.dropbox.com/s/oxufwuanwdrfgkn/Starkiller.zip[/url]
Thanks in advance.
Oh this is what it looks like by the way if you're reading this and wondering just what in the fuck I'm wanting.
[img]http://3.bp.blogspot.com/_DYqoIqXrUOA/TBFEq0dckbI/AAAAAAAABG0/UXYPmrp_lAA/s1600/28646_406765222759_287835847759_4111642_7845228_n.jpg[/img]
its not rigged?
Edit: ah this is the raw file. you can open it with the GTO plugin in with noesis and get it rigged.
Edit: anyway here, He has no modeled face so just finger and eye posing, can anyone tell me though, I haven't worked on materials in a long time, how does the spec maps work? I have them in the alpha chanel of the normal map but that isnt doing anything, is there a code in the VMT?
[img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/ragdols/luke.PNG[/img]
Strange that there are so many random unlockable characters in tfu. Not complaining or anything because this is really cool, but somebody had to put some serious effort into this.
[QUOTE=plasmid;37522883]its not rigged?
Edit: ah this is the raw file. you can open it with the GTO plugin in with noesis and get it rigged.
Edit: anyway here, He has no modeled face so just finger and eye posing, can anyone tell me though, I haven't worked on materials in a long time, how does the spec maps work? I have them in the alpha chanel of the normal map but that isnt doing anything, is there a code in the VMT?
[img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/ragdols/luke.PNG[/img][/QUOTE]
Oh my god!
Thank you so much!
Let me try and handle the textures please, I know those best and I want to learn more.
Seriously, fucking thank you!
Oh god, if I had more time I would port those models badly. Anyway if anyone can publish the models in .GTO or any format with bones would be cool.
[QUOTE=beat the zombie;37525884]Oh god, if I had more time I would port those models badly. Anyway if anyone can publish the models in .GTO or any format with bones would be cool.[/QUOTE]
Already did that, can;t find my thread for it though [url]http://www.mediafire.com/?7y5yim0uncdpr[/url] its in PSK format.
edit: sigh* woulda released this ragdoll like a hour ago but steam is to busy to start garrys mod .... so I cant test it for now.
[QUOTE=plasmid;37526120]Already did that, can;t find my thread for it though [url]http://www.mediafire.com/?7y5yim0uncdpr[/url] its in PSK format.
edit: sigh* woulda released this ragdoll like a hour ago but steam is to busy to start garrys mod .... so I cant test it for now.[/QUOTE]
I could try and test it.
I Cant seem to get rid of two bugs
eye posing- eye posing works perfectly in HLMV but ingame the eyes scroll based on the orientation of the head, I dont know if its cause its the bone its attached to or what.
Finger posing doesnt work even though all the bones are labbeled correctly
I don't have time to troubleshoot these bugs for 3 hours so if anyone wants to just take a look at the source files.
[url]http://www.mediafire.com/?r2zj00y8z0bcbbc[/url]
Not sure what im doing wrong, I haven't compiled anything for garrys mod since last year so I might just be forgetting some minor details.
[img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/ragdols/luke%20%282%29.PNG[/img]
I'll give it a look, I think I have encountered and solved almost every eye posing and finger posing problem possible... :v:
[QUOTE=Korro Bravin;37540383]I'll give it a look, I think I have encountered and solved almost every eye posing and finger posing problem possible... :v:[/QUOTE]
lol so does that mean you solved that ME1 Ash problem you had waaaay back when? :D
yep
Eye posing require 1 flex to work, else they won't move relative to the head. I think you need to have the hand bones renamed too but I'm not sure. If I have time this weekend I will look at it.
[QUOTE=beat the zombie;37557724]Eye posing require 1 flex to work, else they won't move relative to the head. I think you need to have the hand bones renamed too but I'm not sure. If I have time this weekend I will look at it.[/QUOTE]
DIdn't know about the flex thing, but the hands are already renamed.
Any updates on progress, or has everyone forgotten about this?
I havent forgotten I just havent figured it out :D
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