• Compiling Error
    3 replies, posted
Hey all. So I've recently started trying to hack together some models. I'm using the Male_09 from the Casual Civilians Hack pack. And In Milkshape3D i added a Vest onto him from Simkas's Generic 80's/90's special forces. And a beret from the Sci-Fi Citizens v4 pack. I saved the vest as it's own .smd (vest.smd) and the beret as well (beret.smd). I placed them in the folder with all the other .smds and the .qc This is my .qc as it stands. (Below) When I use crowbar to compile it, it says ERROR - Bad Command $model Anyone who can shed some light on my problem would be a life-saver. Thanks! [CODE]$cd "C:\Users\Tony\Desktop\HeadHacking Attempt\Extractor\Male09Casual" $modelname "Leaf-Cool\CivilianX\male_09.mdl" $model "male_09" "male_09_reference.smd" { flexfile "mdldecompiler_expressions.vta" { flex "right_lid_raiser" frame 1 flex "left_lid_raiser" frame 2 flex "right_lid_droop" frame 3 flex "left_lid_droop" frame 4 flex "right_lid_closer" frame 5 flex "left_lid_closer" frame 6 flex "blink" frame 7 flex "AU42" frame 8 flexpair "AU1" 1.0 frame 9 flexpair "AU2" 1.0 frame 10 flexpair "AU4" 1.0 frame 11 flexpair "AU1AU2" 1.0 frame 12 flexpair "AU12" 1.0 frame 13 flex "AU12AU25" frame 14 flexpair "AU15" 1.0 frame 15 flexpair "AU17" 1.0 frame 16 flexpair "AU10" 1.0 frame 17 flex "AU16" frame 18 flexpair "AU6" 1.0 frame 19 flexpair "AU9" 1.0 frame 20 flexpair "AU25" 1.0 frame 21 flexpair "AU18" 1.0 frame 22 flexpair "AU22" 1.0 frame 23 flexpair "AU20" 1.0 frame 24 flex "AU32" frame 25 flex "AU24" frame 26 flex "AU38" frame 27 flex "AU31" frame 28 flexpair "AU26" 1.0 frame 29 flexpair "AU27" 1.0 frame 30 flexpair "AU26Z" 1.0 frame 31 flexpair "AU27Z" 1.0 frame 32 } eyeball righteye ValveBiped.Bip01_Head1 -1.298 -3.605 67.682 eyeball_r 1.000 4.000 erdim_facemap 0.660 eyeball lefteye ValveBiped.Bip01_Head1 1.287 -3.605 67.663 eyeball_l 1.000 -4.000 erdim_facemap 0.660 // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 36 -1.000000 neutral 36 0.000000 raiser 36 1.000000 split 0.1 eyeball righteye // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 36 -1.000000 neutral 36 0.000000 raiser 36 1.000000 split 0.1 eyeball righteye // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 36 -1.000000 neutral 36 0.000000 raiser 36 1.000000 split -0.1 eyeball lefteye // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 36 -1.000000 neutral 36 0.000000 raiser 36 1.000000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller phoneme right_lid_raiser "range" 0.000 1.000 flexcontroller phoneme left_lid_raiser "range" 0.000 1.000 flexcontroller phoneme right_lid_droop "range" 0.000 1.000 flexcontroller phoneme left_lid_droop "range" 0.000 1.000 flexcontroller phoneme right_lid_closer "range" 0.000 1.000 flexcontroller phoneme left_lid_closer "range" 0.000 1.000 flexcontroller phoneme blink "range" 0.000 1.000 flexcontroller eyelid right_lid_raiser "range" 0.000 1.000 flexcontroller eyelid left_lid_raiser "range" 0.000 1.000 flexcontroller eyelid right_lid_tightener "range" 0.000 1.000 flexcontroller eyelid left_lid_tightener "range" 0.000 1.000 flexcontroller eyelid right_lid_droop "range" 0.000 1.000 flexcontroller eyelid left_lid_droop "range" 0.000 1.000 flexcontroller eyelid right_lid_closer "range" 0.000 1.000 flexcontroller eyelid left_lid_closer "range" 0.000 1.000 flexcontroller eyelid half_closed "range" 0.000 1.000 flexcontroller eyelid blink "range" 0.000 1.000 flexcontroller brow right_inner_raiser "range" 0.000 1.000 flexcontroller brow left_inner_raiser "range" 0.000 1.000 flexcontroller brow right_outer_raiser "range" 0.000 1.000 flexcontroller brow left_outer_raiser "range" 0.000 1.000 flexcontroller brow right_lowerer "range" 0.000 1.000 flexcontroller brow left_lowerer "range" 0.000 1.000 flexcontroller nose right_cheek_raiser "range" 0.000 1.000 flexcontroller nose left_cheek_raiser "range" 0.000 1.000 flexcontroller nose wrinkler "range" 0.000 1.000 flexcontroller nose dilator "range" 0.000 1.000 flexcontroller mouth right_upper_raiser "range" 0.000 1.000 flexcontroller mouth left_upper_raiser "range" 0.000 1.000 flexcontroller mouth right_corner_puller "range" 0.000 1.000 flexcontroller mouth left_corner_puller "range" 0.000 1.000 flexcontroller mouth right_corner_depressor "range" 0.000 1.000 flexcontroller mouth left_corner_depressor "range" 0.000 1.000 flexcontroller mouth chin_raiser "range" 0.000 1.000 flexcontroller phoneme right_part "range" 0.000 1.000 flexcontroller phoneme left_part "range" 0.000 1.000 flexcontroller phoneme right_puckerer "range" 0.000 1.000 flexcontroller phoneme left_puckerer "range" 0.000 1.000 flexcontroller phoneme right_funneler "range" 0.000 1.000 flexcontroller phoneme left_funneler "range" 0.000 1.000 flexcontroller phoneme right_stretcher "range" 0.000 1.000 flexcontroller phoneme left_stretcher "range" 0.000 1.000 flexcontroller phoneme bite "range" 0.000 1.000 flexcontroller phoneme presser "range" 0.000 1.000 flexcontroller phoneme tightener "range" 0.000 1.000 flexcontroller phoneme jaw_clencher "range" 0.000 1.000 flexcontroller phoneme jaw_drop "range" 0.000 1.000 flexcontroller phoneme right_mouth_drop "range" 0.000 1.000 flexcontroller phoneme left_mouth_drop "range" 0.000 1.000 flexcontroller mouth smile "range" 0.000 1.000 flexcontroller mouth lower_lip "range" 0.000 1.000 flexcontroller head head_rightleft "range" 0.000 1.000 flexcontroller head head_updown "range" 0.000 1.000 flexcontroller head head_tilt "range" 0.000 1.000 flexcontroller eyes eyes_updown "range" 0.000 1.000 flexcontroller eyes eyes_rightleft "range" 0.000 1.000 flexcontroller body body_rightleft "range" 0.000 1.000 flexcontroller chest chest_rightleft "range" 0.000 1.000 flexcontroller head head_forwardback "range" 0.000 1.000 flexcontroller gesture gesture_updown "range" 0.000 1.000 flexcontroller gesture gesture_rightleft "range" 0.000 1.000 %right_lid_raiser = right_lid_raiser %left_lid_raiser = left_lid_raiser %right_lid_droop = right_lid_droop %left_lid_droop = left_lid_droop %right_lid_closer = right_lid_closer %left_lid_closer = left_lid_closer %blink = blink localvar upper_right_raiser %upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_closer) * ( 1.000 - blink)))) localvar upper_right_neutral %upper_right_neutral = (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_raiser) * (( 1.000 - right_lid_closer) * ( 1.000 - blink)))) localvar upper_right_lowerer %upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer))) localvar upper_left_raiser %upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_closer) * ( 1.000 - blink)))) localvar upper_left_neutral %upper_left_neutral = (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_raiser) * (( 1.000 - left_lid_closer) * ( 1.000 - blink)))) localvar upper_left_lowerer %upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer))) localvar lower_right_raiser %lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 - right_lid_closer)))) localvar lower_right_neutral %lower_right_neutral = (( 1.000 - right_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( right_lid_tightener * 0.500)) * ( 1.000 - ( right_cheek_raiser * 0.250))))) localvar lower_right_lowerer %lower_right_lowerer = 0.000 localvar lower_left_raiser %lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 - left_lid_closer)))) localvar lower_left_neutral %lower_left_neutral = (( 1.000 - left_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( left_lid_tightener * 0.500)) * ( 1.000 - ( left_cheek_raiser * 0.250))))) localvar lower_left_lowerer %lower_left_lowerer = 0.000 %AU1R = ( right_inner_raiser * (( 1.000 - right_outer_raiser) * ( 1.000 - right_lowerer))) %AU1L = ( left_inner_raiser * (( 1.000 - left_outer_raiser) * ( 1.000 - left_lowerer))) %AU2R = ( right_outer_raiser * (( 1.000 - right_inner_raiser) * ( 1.000 - right_lowerer))) %AU2L = ( left_outer_raiser * (( 1.000 - left_inner_raiser) * ( 1.000 - left_lowerer))) %AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 - right_lowerer))) %AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 - left_lowerer))) %AU4R = right_lowerer %AU4L = left_lowerer %AU6R = right_cheek_raiser %AU6L = left_cheek_raiser %AU9R = wrinkler %AU9L = wrinkler %AU38 = dilator localvar right_open %right_open = ( smile + (( right_part * ( 1.000 - smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser * 0.500) + ( lower_lip * 0.500)))))) localvar left_open %left_open = ( smile + (( left_part * ( 1.000 - smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser * 0.500) + ( lower_lip * 0.500)))))) localvar right_lip_suppressor %right_lip_suppressor = (( 1.000 / %right_open) * (( 1.000 - presser) * ( 1.000 - bite))) localvar left_lip_suppressor %left_lip_suppressor = (( 1.000 / %left_open) * (( 1.000 - presser) * ( 1.000 - bite))) %AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 * %right_lip_suppressor))) %AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 * %left_lip_suppressor))) %AU25R = ( right_part * (( right_part * %right_lip_suppressor) * ( 1.000 - smile))) %AU25L = ( left_part * (( left_part * %left_lip_suppressor) * ( 1.000 - smile))) %AU12AU25 = ( smile * ( smile * ( 0.500 * ( %right_lip_suppressor + %left_lip_suppressor)))) %AU18R = ( right_puckerer * ( right_puckerer * %right_lip_suppressor)) %AU18L = ( left_puckerer * ( left_puckerer * %left_lip_suppressor)) %AU22R = ( right_funneler * ( right_funneler * %right_lip_suppressor)) %AU22L = ( left_funneler * ( left_funneler * %left_lip_suppressor)) %AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R + %AU22R)))) * ( 1.000 - smile))))) %AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L + %AU22L)))) * ( 1.000 - smile))))) localvar right_depressor_suppressor %right_depressor_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500)))) localvar left_depressor_suppressor %left_depressor_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500)))) %AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor)) %AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor)) localvar right_corner_suppressor %right_corner_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile))) localvar left_corner_suppressor %left_corner_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile))) %AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor)) %AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor)) %AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor)) %AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor)) %AU32 = bite %AU24 = ( presser + (( 1.000 - presser) * tightener)) %AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop))) localvar right_drop_suppressor %right_drop_suppressor = (( 1.000 / (( 0.500 * %right_open) + right_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite))) localvar left_drop_suppressor %left_drop_suppressor = (( 1.000 / (( 0.500 * %left_open) + left_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite))) localvar right_drop %right_drop = ( right_mouth_drop * ( right_mouth_drop * %right_drop_suppressor)) localvar left_drop %left_drop = ( left_mouth_drop * ( left_mouth_drop * %left_drop_suppressor)) %AU26R = ( jaw_drop * (( 1.000 - %right_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop)))) %AU26L = ( jaw_drop * (( 1.000 - %left_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop)))) %AU27R = ( jaw_drop * ( %right_drop * ( jaw_drop / ( jaw_clencher + jaw_drop)))) %AU27L = ( jaw_drop * ( %left_drop * ( jaw_drop / ( jaw_clencher + jaw_drop)))) %AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L))))) localvar mouth %mouth = (( %AU27R * 0.500) + (( %AU27L * 0.500) + (( %AU22R * 0.350) + (( %AU22L * 0.350) + (( %AU18R * 0.250) + (( %AU18L * 0.250) + (( %AU25R * 0.350) + (( %AU25L * 0.350) + (( %AU32 * 0.500) + ( %AU12AU25 + ((( %AU27ZR + %AU27ZL) * ( 0.500 * 0.700)) + ( %AU16 * 0.400)))))))))))) } $model "torso" "body1.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body2.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body3.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body4.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body5.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body6.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body7.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body8.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body9.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body10.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body11.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "torso" "body12.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "hands" "hands.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "hands" "hands_glove.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "hands" "hands_glove_w.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "beanies" "UnknownModelName.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "beanies" "beanie_09_blue.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "beanies" "beanie_09_green.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "UnknownModelName.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack1.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack2.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack3.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack4.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack5.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Pack" "pack6.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Beret" "beret.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Vest" "vest.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $cdmaterials "models\MW3\resistance\" $cdmaterials "models\bloo_ltcom\citizens\" $cdmaterials "models\bloo_ltcom\citizens\facemaps\" $cdmaterials "models\lt_c\sci_fi\humans\shared\" $cdmaterials "models\bpcnavy\" $texturegroup skinfamilies { {"erdim_facemap.vmt" "mouth.vmt" "eyeball_r.vmt" "eyeball_l.vmt" } {"erdim_facemap2.vmt" "mouth.vmt" "eyeball_r.vmt" "eyeball_l.vmt" } {"erdim_facemap3.vmt" "mouth.vmt" "eyeball_r.vmt" "eyeball_l.vmt" } {"erdim_facemap4.vmt" "mouth.vmt" "eyeball_r.vmt" "eyeball_l.vmt" } } $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720 $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100 $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000 $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000 // Model uses material "erdim_facemap.vmt" // Model uses material "mouth.vmt" // Model uses material "eyeball_r.vmt" // Model uses material "eyeball_l.vmt" // Model uses material "prague_civ_rioter_body_col_a.vmt" // Model uses material "prague_civ_rioter_body_col_b.vmt" // Model uses material "prague_civ_rioter_body_col_c.vmt" // Model uses material "hands_w.vmt" // Model uses material "hands_glove.vmt" // Model uses material "hands_w_glove.vmt" // Model uses material "rebel_sheet.vmt" // Model uses material ",.vmt" // Model uses material "erdim_facemap2.vmt" // Model uses material "erdim_facemap3.vmt" // Model uses material "erdim_facemap4.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 3.67 -4.32 0.00 rotate -0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.50 0.00 rotate -0.00 -80.00 -90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00 $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 70.000 $illumposition -0.000 0.654 36.127 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped.bip01_pelvis" $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" $jointconstrain "valvebiped.bip01_l_thigh" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -55.00 90.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -110.00 120.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -12.00 145.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -55.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -90.00 55.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -110.00 125.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 145.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -55.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_toe0" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_toe0" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_toe0" z limit -46.00 46.00 0.00 $jointconstrain "valvebiped.bip01_spine2" x limit -70.00 70.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -65.00 95.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -115.00 150.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -135.00 135.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -40.00 40.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -150.00 115.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -135.00 135.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -140.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -70.00 70.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -70.00 70.00 0.00 $jointconstrain "valvebiped.bip01_head1" x limit -70.00 70.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -65.00 40.00 0.00 $jointconstrain "valvebiped.bip01_l_toe0" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_toe0" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_toe0" z limit -46.00 46.00 0.00 $animatedfriction 1.000 400.000 0.500 0.000 0.300 }[/CODE]
-removing everything I've ever posted here-
[QUOTE]mdldecompiler[/QUOTE] Well there's your problem. Use Crowbar instead, that'll instantly fix a good chunk of those problems like the million erroneous $model lines, the redundant commands and the godawful $texturegroup.
[QUOTE=SergerantJoe;48748223]Well there's your problem. Use Crowbar instead, that'll instantly fix a good chunk of those problems like the million erroneous $model lines, the redundant commands and the godawful $texturegroup.[/QUOTE] Oh, okay I'll give that a try. EDIT: Fixed. Thank you guys.
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