• MDL Decompiler
    9 replies, posted
Hello. I would like to ask, if there is a mdl decompiler which decompiles .qc file which contains $bodygroup lines?
[QUOTE=Konradon;37665614]Hello. I would like to ask, if there is a mdl decompiler which decompiles .qc file which contains $bodygroup lines?[/QUOTE] The decompiler decompiles a bodygruoped model fine, you jsut have to rewrite the bodygroups. It's not really hard. Just replacemost of t he $model lines that are put out with $bodygroup ones.
Ok Thanks ;) [editline]14th September 2012[/editline] this doesnt work :( I have changed $model before parts which i wanted to bodygroup and i had that: ERROR: unknown bodygroup option: "Haruhi_LEye1.smd" (for example)
Show us your QC
$cd "D:\Narzedzia\scalepack" $modelname "RTBModels/Haruhi/Haruhi_School_Short.mdl" $model "Haruhi_School_Short" "Haruhi_School_Short.smd" $model "LeftEye" "Haruhi_LEye1.smd" $model "LeftEye" "Haruhi_LEye2.smd" $model "LeftEye" "Haruhi_LEye3.smd" $model "LeftEye" "Haruhi_LEye4.smd" $model "LeftEye" "Haruhi_LEye5.smd" $model "LeftEye" "Haruhi_LEye6.smd" $model "LeftEye" "Haruhi_LEye7.smd" $model "LeftEye" "Haruhi_LEye8.smd" $model "RightEye" "Haruhi_REye1.smd" $model "RightEye" "Haruhi_REye2.smd" $model "RightEye" "Haruhi_REye3.smd" $model "RightEye" "Haruhi_REye4.smd" $model "RightEye" "Haruhi_REye5.smd" $model "RightEye" "Haruhi_REye6.smd" $model "RightEye" "Haruhi_REye7.smd" $model "RightEye" "Haruhi_REye8.smd" $model "Mouth" "Haruhi_Mouth1.smd" $model "Mouth" "Haruhi_Mouth2.smd" $model "Mouth" "Haruhi_Mouth3.smd" $model "Mouth" "Haruhi_Mouth4.smd" $model "Mouth" "Haruhi_Mouth5.smd" $model "Mouth" "Haruhi_Mouth6.smd" $model "Mouth" "Haruhi_Mouth7.smd" $model "Mouth" "Haruhi_Mouth8.smd" $model "Mouth" "Haruhi_Mouth9.smd" $model "Mouth" "Haruhi_Mouth10.smd" $model "Eyebrows" "Haruhi_Eyebrows1.smd" $model "Eyebrows" "Haruhi_Eyebrows2.smd" $model "ArmBand" "HaruhiSkel_School.smd" $model "ArmBand" "Haruhi_ArmBand.smd" $cdmaterials "models\RTBModels\Haruhi\Haruhi\" $hboxset "default" $hbox 0 "Bip01" -4.800 -6.060 -2.001 4.481 6.060 6.829 $hbox 0 "Bip01_Pelvis" -3.710 -3.665 -6.960 4.336 3.569 6.960 $hbox 0 "Bip01_Spine" -4.336 -4.126 -5.879 10.603 5.360 5.801 $hbox 0 "skirt_Bone00_01" -1.933 -2.941 -0.900 7.290 2.920 0.257 $hbox 0 "skirt_Bone00_02" -2.238 -5.890 -1.423 4.166 4.068 0.277 $hbox 0 "skirt_Bone01_02" -2.485 -4.793 -1.283 3.490 4.314 0.362 $hbox 0 "skirt_Bone02_01" -1.865 -3.536 -1.150 7.306 3.657 0.115 $hbox 0 "skirt_Bone02_02" -2.295 -4.554 -1.569 4.151 5.470 0.166 $hbox 0 "skirt_Bone03_01" -2.104 -3.081 -1.536 8.310 3.010 0.601 $hbox 0 "skirt_Bone03_02" -3.090 -3.075 -2.077 3.294 4.327 0.494 $hbox 0 "skirt_Bone04_00" 0.000 -2.510 -1.536 6.311 3.675 0.003 $hbox 0 "skirt_Bone04_01" -2.028 -4.914 -1.080 9.387 3.507 0.609 $hbox 0 "skirt_Bone04_02" -4.783 -6.120 -2.422 4.387 5.862 0.834 $hbox 0 "skirt_Bone05_00" 0.000 -3.420 -1.101 6.358 2.778 0.017 $hbox 0 "skirt_Bone05_01" -1.948 -4.823 -1.515 9.404 3.456 0.438 $hbox 0 "skirt_Bone05_02" -4.624 -5.394 -1.646 4.371 6.683 0.841 $hbox 0 "skirt_Bone06_01" -2.217 -3.950 -1.751 8.251 3.104 0.388 $hbox 0 "skirt_Bone06_02" -3.153 -4.298 -1.909 3.209 3.110 0.135 $hbox 0 "Bip01_LThighTwist" -4.209 -4.166 -3.190 12.831 3.635 2.769 $hbox 0 "Bip01_LThighTwist1" 0.000 -3.369 -2.289 10.318 1.882 1.742 $hbox 0 "Bip01_L_Calf" -2.291 -3.246 -2.729 20.996 1.881 2.170 $hbox 0 "Bip01_L_Foot" -1.156 -3.047 -2.919 6.736 6.595 2.051 $hbox 0 "Bip01_L_Toe0" -1.000 -0.070 -3.389 5.991 4.381 2.501 $hbox 0 "Bip01_RThighTwist" -4.209 -4.166 -2.769 12.830 3.635 3.190 $hbox 0 "Bip01_RThighTwist1" 0.000 -3.369 -1.742 10.318 1.882 2.289 $hbox 0 "Bip01_R_Calf" -2.291 -3.246 -2.170 20.996 1.881 2.730 $hbox 0 "Bip01_R_Foot" -1.156 -3.047 -2.051 6.736 6.595 2.919 $hbox 0 "Bip01_R_Toe0" -1.000 -0.070 -2.501 5.991 4.381 3.389 $hbox 0 "Bip01_Spine1" 0.000 -3.891 -5.879 9.256 5.644 5.801 $hbox 0 "Bip01_Spine2" -2.272 -4.067 -8.441 8.460 5.598 8.441 $hbox 0 "Bip01_Head" -3.820 -7.940 -6.720 12.445 6.839 6.720 $hbox 0 "Bone_bhair00_00" -1.266 -3.498 -1.690 6.844 3.537 2.255 $hbox 0 "Bone_bhair00_01" -3.354 -3.058 -1.823 5.574 4.132 2.086 $hbox 0 "Bone_bhair00_02" -3.689 -2.419 -1.849 3.249 4.132 1.389 $hbox 0 "Bone_bhair01_00" -1.556 -3.874 -3.083 7.624 3.600 0.989 $hbox 0 "Bone_bhair01_01" -2.931 -3.528 -2.585 6.950 3.649 0.956 $hbox 0 "Bone_bhair01_02" -5.924 -2.326 -2.121 2.881 2.277 0.420 $hbox 0 "Bone_bhair02_00" -3.626 -3.870 -2.165 7.534 3.870 0.954 $hbox 0 "Bone_bhair02_01" -2.920 -2.640 -1.738 6.706 2.440 0.933 $hbox 0 "Bone_bhair02_02" -5.860 -5.810 -5.062 3.280 5.810 0.378 $hbox 0 "Bone_bhair03_00" -1.556 -3.541 -3.085 6.984 3.876 0.987 $hbox 0 "Bone_bhair03_01" -2.931 -3.647 -2.765 6.950 3.530 0.954 $hbox 0 "Bone_bhair03_02" -5.924 -2.275 -1.822 2.881 2.299 0.418 $hbox 0 "Bone_bhair04_00" -1.266 -3.537 -1.685 6.844 3.498 2.260 $hbox 0 "Bone_bhair04_01" -3.355 -4.132 -1.818 5.573 3.058 2.091 $hbox 0 "Bone_bhair04_02" -3.691 -4.132 -1.844 3.247 2.419 1.394 $hbox 0 "Bone_fhair00_00" 0.000 -1.612 -1.152 4.973 2.222 1.165 $hbox 0 "Bone_fhair00_01" -1.235 -1.592 -1.152 2.121 4.082 1.165 $hbox 0 "Bone_fhair01_00" 0.000 -2.040 -0.401 3.668 2.390 1.109 $hbox 0 "Bone_fhair01_01" -1.452 -1.860 -1.210 1.958 3.000 1.109 $hbox 0 "Bone_fhair02_00" 0.000 -2.405 -1.502 5.019 0.707 1.533 $hbox 0 "Bone_fhair02_01" -2.114 -2.930 -1.502 2.145 0.727 1.593 $hbox 0 "kachusya_Bone00_00" -0.160 -1.209 -0.342 5.394 1.027 0.957 $hbox 0 "kachusya_Bone00_01" -2.532 -1.203 -0.251 2.590 0.998 0.957 $hbox 0 "kachusya_Bone01_00" -0.085 -1.176 -0.266 5.463 1.058 1.099 $hbox 0 "kachusya_Bone01_01" -2.058 -1.221 -0.341 3.004 1.059 1.099 $hbox 0 "Bip01_L_Clavicle" 0.000 -3.719 -4.093 7.726 2.965 2.062 $hbox 0 "Bip01_LUpArmTwist" 0.000 -3.581 -3.687 7.136 3.026 3.500 $hbox 0 "Bip01_LUpArmTwist1" -6.376 -2.740 -4.184 6.148 2.607 2.638 $hbox 0 "Bip01_L_ForeTwist" -1.325 -1.557 -1.819 10.445 1.543 1.493 $hbox 0 "Bip01_L_ForeTwist1" -1.616 -1.557 -1.818 6.550 1.543 1.271 $hbox 0 "Bip01_L_Hand" -0.927 -0.815 -2.384 4.397 1.165 1.713 $hbox 0 "Bip01_L_Finger0" 0.000 -0.429 -0.470 2.658 0.876 1.190 $hbox 0 "Bip01_R_Clavicle" 0.000 -3.719 -2.062 7.726 2.965 4.093 $hbox 0 "Bip01_RUpArmTwist" 0.000 -2.730 -2.560 6.748 2.583 3.331 $hbox 0 "Bip01_RUpArmTwist1" -6.376 -2.740 -2.638 6.148 2.607 4.184 $hbox 0 "Bip01_R_ForeTwist" -1.325 -1.557 -1.493 10.445 1.543 1.819 $hbox 0 "Bip01_R_ForeTwist1" -1.616 -1.557 -1.271 6.550 1.543 1.818 $hbox 0 "Bip01_R_Hand" -0.407 -0.815 -1.713 4.397 1.164 2.384 $hbox 0 "Bip01_R_Finger0" 0.000 -0.429 -1.190 2.658 0.876 0.470 $hbox 0 "Bone_eri01_01" -0.814 -6.971 -0.096 3.482 6.971 0.940 $hbox 0 "Bone_muneL" 0.000 -2.970 -2.134 5.414 3.355 2.695 $hbox 0 "Bone_muneR" 0.000 -2.970 -2.695 5.414 3.354 2.134 $hbox 0 "Bone_ribbon00" -2.529 -8.452 -0.202 2.529 0.336 2.152 $hbox 0 "Bone_ribbon01" -2.529 -8.452 0.000 2.529 0.000 2.152 // Model uses material "haruhi_body_down.vmt" // Model uses material "haruhi_hair02.vmt" // Model uses material "haruhi_hair01.vmt" // Model uses material "haruhi_leg.vmt" // Model uses material "haruhi_face.vmt" // Model uses material "haruhi_body_up.vmt" // Model uses material "haruhi_boots.vmt" // Model uses material "haruhi_natufuku_body_up.vmt" // Model uses material "haruhi_natufuku_hand.vmt" // Model uses material "haruhi_eye_l.vmt" // Model uses material "haruhi_eye_r.vmt" // Model uses material "haruhi_mouth.vmt" // Model uses material "wansyou_010.vmt" $surfaceprop "flesh" $illumposition -0.723 0.000 39.427 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $collisionjoints "phymodel.smd" { $mass 70.0 $inertia 10.00 $damping 0.00 $rotdamping 4.00 $rootbone "bip01" $jointconstrain "bip01_spine1" x limit -45.00 45.00 0.00 $jointconstrain "bip01_spine1" y limit -30.00 30.00 0.00 $jointconstrain "bip01_spine1" z limit -25.00 25.00 0.00 $jointconstrain "bip01_r_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_clavicle" y limit -15.00 15.00 0.00 $jointconstrain "bip01_r_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "bip01_ruparmtwist" x limit -10.00 10.00 0.00 $jointconstrain "bip01_ruparmtwist" y limit -105.00 105.00 0.00 $jointconstrain "bip01_ruparmtwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_clavicle" y limit -15.00 15.00 0.00 $jointconstrain "bip01_l_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "bip01_luparmtwist" x limit -10.00 10.00 0.00 $jointconstrain "bip01_luparmtwist" y limit -105.00 105.00 0.00 $jointconstrain "bip01_luparmtwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_foretwist" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_foretwist" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_foretwist" z limit -125.00 0.00 0.00 $jointconstrain "bip01_l_hand" x limit -45.00 45.00 0.00 $jointconstrain "bip01_l_hand" y limit -45.00 45.00 0.00 $jointconstrain "bip01_l_hand" z limit -90.00 90.00 0.00 $jointconstrain "bip01_r_foretwist" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_foretwist" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_foretwist" z limit -125.00 0.00 0.00 $jointconstrain "bip01_r_hand" x limit -45.00 45.00 0.00 $jointconstrain "bip01_r_hand" y limit -45.00 45.00 0.00 $jointconstrain "bip01_r_hand" z limit -90.00 90.00 0.00 $jointconstrain "bip01_rthightwist" x limit -15.00 15.00 0.00 $jointconstrain "bip01_rthightwist" y limit -30.00 30.00 0.00 $jointconstrain "bip01_rthightwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_calf" z limit -125.00 0.00 0.00 $jointconstrain "bip01_head" x limit -45.00 45.00 0.00 $jointconstrain "bip01_head" y limit -45.00 45.00 0.00 $jointconstrain "bip01_head" z limit -60.00 60.00 0.00 $jointconstrain "bip01_r_foot" x limit -15.00 15.00 0.00 $jointconstrain "bip01_r_foot" y limit -15.00 15.00 0.00 $jointconstrain "bip01_r_foot" z limit -45.00 45.00 0.00 $jointconstrain "bip01_lthightwist" x limit -15.00 15.00 0.00 $jointconstrain "bip01_lthightwist" y limit -30.00 30.00 0.00 $jointconstrain "bip01_lthightwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_calf" z limit -125.00 0.00 0.00 $jointconstrain "bip01_l_foot" x limit -15.00 15.00 0.00 $jointconstrain "bip01_l_foot" y limit -15.00 15.00 0.00 $jointconstrain "bip01_l_foot" z limit -45.00 45.00 0.00 $jointconstrain "bip01_l_toe0" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_toe0" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_toe0" z limit -15.00 15.00 0.00 $jointconstrain "bip01_r_toe0" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_toe0" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_toe0" z limit -15.00 15.00 0.00 $jointmassbias "skirt_bone01_00" 0.00 $jointconstrain "skirt_bone01_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone01_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone01_00" z limit -10.00 10.00 0.00 $jointmassbias "skirt_bone00_00" 0.00 $jointconstrain "skirt_bone00_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone00_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone00_00" z limit -10.00 10.00 0.00 $jointmassbias "skirt_bone02_00" 0.00 $jointconstrain "skirt_bone02_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone02_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone02_00" z limit -10.00 10.00 0.00 } after decompiling .qc file looks that.
Next time, please use code tags or pastebin. And try this. [code] $cd "D:\Narzedzia\scalepack" $modelname "RTBModels/Haruhi/Haruhi_School_Short.mdl" $model "Haruhi_School_Short" "Haruhi_School_Short.smd" $bodygroup "lefteye" { studio Haruhi_LEye1 studio Haruhi_LEye2 studio Haruhi_LEye3 studio Haruhi_LEye4 studio Haruhi_LEye5 studio Haruhi_LEye6 studio Haruhi_LEye7 studio Haruhi_LEye8 } $bodygroup "RightEye" { studio Haruhi_REye1 studio Haruhi_REye2 studio Haruhi_REye3 studio Haruhi_REye4 studio Haruhi_REye5 studio Haruhi_REye6 studio Haruhi_REye7 studio Haruhi_REye8 } $bodygroup "mouth" { studio Haruhi_Mouth1 studio Haruhi_Mouth2 studio Haruhi_Mouth3 studio Haruhi_Mouth4 studio Haruhi_Mouth5 studio Haruhi_Mouth6 studio Haruhi_Mouth7 studio Haruhi_Mouth8 studio Haruhi_Mouth9 studio Haruhi_Mouth10 } #bodygroup "eyebrows" { studio Haruhi_Eyebrows1 studio Haruhi_Eyebrows2 } $bodygroup "Armband" { studio HaruhiSkel_School studio Haruhi_ArmBand } $cdmaterials "models\RTBModels\Haruhi\Haruhi\" $surfaceprop "flesh" $illumposition -0.723 0.000 39.427 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $collisionjoints "phymodel.smd" { $mass 70.0 $inertia 10.00 $damping 0.00 $rotdamping 4.00 $rootbone "bip01" $jointconstrain "bip01_spine1" x limit -45.00 45.00 0.00 $jointconstrain "bip01_spine1" y limit -30.00 30.00 0.00 $jointconstrain "bip01_spine1" z limit -25.00 25.00 0.00 $jointconstrain "bip01_r_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_clavicle" y limit -15.00 15.00 0.00 $jointconstrain "bip01_r_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "bip01_ruparmtwist" x limit -10.00 10.00 0.00 $jointconstrain "bip01_ruparmtwist" y limit -105.00 105.00 0.00 $jointconstrain "bip01_ruparmtwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_clavicle" y limit -15.00 15.00 0.00 $jointconstrain "bip01_l_clavicle" z limit 0.00 0.00 0.00 $jointconstrain "bip01_luparmtwist" x limit -10.00 10.00 0.00 $jointconstrain "bip01_luparmtwist" y limit -105.00 105.00 0.00 $jointconstrain "bip01_luparmtwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_foretwist" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_foretwist" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_foretwist" z limit -125.00 0.00 0.00 $jointconstrain "bip01_l_hand" x limit -45.00 45.00 0.00 $jointconstrain "bip01_l_hand" y limit -45.00 45.00 0.00 $jointconstrain "bip01_l_hand" z limit -90.00 90.00 0.00 $jointconstrain "bip01_r_foretwist" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_foretwist" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_foretwist" z limit -125.00 0.00 0.00 $jointconstrain "bip01_r_hand" x limit -45.00 45.00 0.00 $jointconstrain "bip01_r_hand" y limit -45.00 45.00 0.00 $jointconstrain "bip01_r_hand" z limit -90.00 90.00 0.00 $jointconstrain "bip01_rthightwist" x limit -15.00 15.00 0.00 $jointconstrain "bip01_rthightwist" y limit -30.00 30.00 0.00 $jointconstrain "bip01_rthightwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_calf" z limit -125.00 0.00 0.00 $jointconstrain "bip01_head" x limit -45.00 45.00 0.00 $jointconstrain "bip01_head" y limit -45.00 45.00 0.00 $jointconstrain "bip01_head" z limit -60.00 60.00 0.00 $jointconstrain "bip01_r_foot" x limit -15.00 15.00 0.00 $jointconstrain "bip01_r_foot" y limit -15.00 15.00 0.00 $jointconstrain "bip01_r_foot" z limit -45.00 45.00 0.00 $jointconstrain "bip01_lthightwist" x limit -15.00 15.00 0.00 $jointconstrain "bip01_lthightwist" y limit -30.00 30.00 0.00 $jointconstrain "bip01_lthightwist" z limit -125.00 125.00 0.00 $jointconstrain "bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_calf" z limit -125.00 0.00 0.00 $jointconstrain "bip01_l_foot" x limit -15.00 15.00 0.00 $jointconstrain "bip01_l_foot" y limit -15.00 15.00 0.00 $jointconstrain "bip01_l_foot" z limit -45.00 45.00 0.00 $jointconstrain "bip01_l_toe0" x limit 0.00 0.00 0.00 $jointconstrain "bip01_l_toe0" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_toe0" z limit -15.00 15.00 0.00 $jointconstrain "bip01_r_toe0" x limit 0.00 0.00 0.00 $jointconstrain "bip01_r_toe0" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_toe0" z limit -15.00 15.00 0.00 $jointmassbias "skirt_bone01_00" 0.00 $jointconstrain "skirt_bone01_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone01_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone01_00" z limit -10.00 10.00 0.00 $jointmassbias "skirt_bone00_00" 0.00 $jointconstrain "skirt_bone00_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone00_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone00_00" z limit -10.00 10.00 0.00 $jointmassbias "skirt_bone02_00" 0.00 $jointconstrain "skirt_bone02_00" x limit 0.00 0.00 0.00 $jointconstrain "skirt_bone02_00" y limit -30.00 0.00 0.00 $jointconstrain "skirt_bone02_00" z limit -10.00 10.00 0.00 } [/code] Ah I see it's one of the dumb anime models that tries to make expressions with bodygroups as opposed to normal flexes.
ive got an error that could not load Haruhi_LEye1 :(
[QUOTE=Konradon;37668781]ive got an error that could not load Haruhi_LEye1 :([/QUOTE] Then delete it Honestly why even use bodygroups if you're editing one of those poorly made anime models any way you might as well just use skingroups instead.
[QUOTE=Konradon;37668781]ive got an error that could not load Haruhi_LEye1 :([/QUOTE] Then you probably don't have the SMD's in the folder or something. Or using the wrong names or what I know. The QC I gave you should work given that everything else is fine.
Ok thanks for help, everything is ok now :)
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