I am still pretty new to this, but when I am compiling a GMOD ragdoll (currently a Velociraptor ) the mesh cannot be imported to 3DSmax, only the bones.
However with the skyrim pack it worked perfectly with the dragons.
I might be silly with how all these programs works together or it might be something with the Studio Compiler, or the model I am working with. Here's a picture how it looks like when importing 80% of the models:
[URL=http://imgur.com/eMCkx][IMG]http://i.imgur.com/eMCkx.png[/IMG][/URL]
There's only a few models which has a mesh.
Any help with this would be really appreciated! I am trying to make several idle/walking animations for dinosaur/pokemon models for upcoming SFM projects :)
My best guess is - you didn't apply the materials before exporting. When you exported the model you probably had an error like
Warning material XYZ does not include a bitmap (or something like that)
Hmm by materials you mean texture? Cause I did that and still it didn't work. If it helps; the models with the name "ragdoll.smd" didn't have a mesh but the ones with specific names like "raptor.smd" had a mesh.
Could you describe in detail what you're doing? I'm honeslty not sure if you're reimporting models, importing decompiled models or something else entirely.
Aah well I basicaly have no idea how all this work but.. I usually decompile them to get the SMD files, so I cna use them in 3DS. If I don't decompile, I cannot open them models in 3DSmax. Probably I am doing something terribly wrong, but I asked people on a different thread how the Studio Compiler worked and then a small flamewar started so I really didn't get a concrete answer :s
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