• adjusting the size of a player model and adding textures to new elements in the model
    6 replies, posted
Hello, I have a problem again (not really a problem but I need help please) I've been making a few playermodels from this game called Xenoblade they're rigged and everything works fine, is just that they're not in the right scale how it is: [T]http://i.imgur.com/bEkxEmU.png[/T] how it should be: [T]http://i.imgur.com/s7IrpJd.png[/T] is there any way to fix this? Also I'd like to add one little thing to one of the player models, the thing is I don't know how to make Gmod recognize what texture should be used for this new part [T]http://i.imgur.com/V9V4a4j.png[/T] + [T]http://i.imgur.com/AoUzPG3.png[/T] = [T]http://i.imgur.com/ml16QSB.png[/T] it either shows up as purple or doesn't at all (once in-game) Thanks a lot! this is my first time doing anything of this kind
you need to recompile them with an animation subtraction addition with a smaller skeleton. Mind you, it will be a bit buggy and some people might complain about smaller/bigger hitboxes and things like that. I'll grab QC code after I get off from work. As to the texture thing - you need to make a vmt with the same name as the applied texture.
THANKS! a lot for your help! :D srsly!
This is it. [code] $sequence reference ragdoll $animation a_proportions "proportions" subtract reference 0 $sequence proportions a_proportions delta autoplay [/code]
I'll give it a try, thanks!
I'm not great at explaining things via text but if you shoot me a message I'm willing to stream the process inside Max and show you how it all works. [url]http://steamcommunity.com/id/CaptainBigButt/[/url]
[QUOTE=CaptainBigButt;49047812]I'm not great at explaining things via text but if you shoot me a message I'm willing to stream the process inside Max and show you how it all works. [url]http://steamcommunity.com/id/CaptainBigButt/[/url][/QUOTE] thanks a lot for taking part of your time for this! I'll add you, I'm kind of new to this, but once I learn I'll be forever grateful!
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