• Could someone make sure I'm making a hexed poster model the correct way?
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Earlier today, I decided to create a set of WW2 era Posters based off of a template uploaded to the old gmod.org addon site. What I'm trying to understand, is a simple explanation on hexing models in a step by step format. I already have VTFedit installed and I made a rough VTF file. (This is what the image looks like) [t]http://rlv.zcache.com/do_with_less_vintage_wwii_rationing_poster-r7ce830a584524196aa07c73282b52392_zb3bu_8byvr_1024.jpg[/t] I just don't know if I'm doing this correctly and what other custom files I have to make for each image. Resources I've looked at: [url]https://developer.valvesoftware.com/wiki/Valve_Texture_Format#Image_flags[/url] [url]https://garrysmods.org/download/4847/posterzip------(Reuploaded[/url] Poster file with confusing directions in the description.) Test Run files [url]https://www.dropbox.com/s/fu4ldcdth1fqxve/Rationing%20Coffee%20Soldier.tga?dl=1[/url] [url]https://www.dropbox.com/s/iw8t65ykql8gjva/Rationing%20Coffee%20Soldier.vtf?dl=1[/url]
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