When I use the transparent tag on my one model, most of the model that wasn't suppose to be transparent, becomes transparent. I'm not sure why this is happening, does anyone know why?
Example:
[img]http://i.imgur.com/isp6Z.jpg[/img]
My .VMT:
[lua]"VertexlitGeneric"
{
"$basetexture" "models\COD4\mtl_cot\cot"
"$translucent" "1"
"$bumpmap" "models\COD4\mtl_cot\cot_n"
"$normalmapalphaenvmapmask" 1
"$envmap" "env_cubemap"
"$envmaptint" "[.8 .8 .8]"
"$phong" "1"
"$phongexponent" "2"
"$phongboost" "7"
"$phongfresnelranges" "[.2 .3 .4]"
}[/lua]
Either use alphatest 1 or compile it with $opaque and or $mostlyopaque
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