I was compiling a model and got this
Generating optimized mesh "C:\SourceSDK\hl2\models/opforguy.sw.vtx":
ERROR: short conversion out of range 92016
ERROR: Aborted Processing on 'opforguy.md
what does this mean?
"opforguy.md"
Check to see if you typed that correctly. It should be "opforguy.mdl" not "opforguy.md"
[QUOTE=wraithcat;38173124][url]https://developer.valvesoftware.com/wiki/Short_conversion_out_of_range[/url][/QUOTE]
weird, decompiler says it has only 20821 vertices, when the limit is 32767
[QUOTE=legoman6986;38173244]weird, decompiler says it has only 20821 vertices, when the limit is 32767[/QUOTE]
AFAIK, both numbers are different things.
From what I can tell, it might have something like 20821 POLYGONS and 92016 vertices.
Not too bright with MDL Compiler, but that's what I can tell. I got that too when compiling models like Tiny Tina from borderlands 2: MDLCompiler said it was, say, 13043 "vertices" and then it turned out to be 40k-ish vertices.
Your model is slightly too complex.
You can try using the FakeFactory compiler.
I know that it supports far more high-poly models, but I don't know what the limit on it is. I've never used it myself, though. Never had the need to.
[QUOTE=Sgt. Lulz;38180872]AFAIK, both numbers are different things.
From what I can tell, it might have something like 20821 POLYGONS and 92016 vertices.
Not too bright with MDL Compiler, but that's what I can tell. I got that too when compiling models like Tiny Tina from borderlands 2: MDLCompiler said it was, say, 13043 "vertices" and then it turned out to be 40k-ish vertices.
yeah I had to smooth out the model twice after moving bones, and I think it added more vertices
Your model is slightly too complex.[/QUOTE]
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