Hello everyone. I have a small question about porting model.
Straight to business:
I have been porting model from Metro2033 LL, and model looked like perfectly fine in 3D max:
[IMG]http://i003.radikal.ru/1511/fd/165977a3c005.png[/IMG]
and here what happens if I'm trying to replace DDS texture with VTF, it dosent matter if I do this in 3D max, or just compile model and give it VMT location, result always will be the same:
[IMG]http://s018.radikal.ru/i512/1511/4a/9b4ae8ba00c8.png[/IMG]
I used VTF texture only for body, head is still DDS, with VTF it broken in the same way with body.
Here is texture tree:
[IMG]http://s017.radikal.ru/i404/1511/ea/551af5ccf3ee.png[/IMG]
So its oblivious that something is wrong with textures, but I have no Idea how to fix this problem ... also I have no Idea how to work with textures in 3D max, so help step by step would be really helpful.
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