• First model, physgun bug.
    6 replies, posted
Ok, so i'm trying to sort out my first model. I'm using Wall Worm and 3ds max 2016 to compile it all. I've created collision models from the mesh hulls but when I try to manipulate it in game with my physgun, the end of the beam stays fixed to where it first spawned? Video of issue: [url]http://richardbamford.io/dmp/2015-11-28_15-20-12.mp4[/url] WW exporting settings: [img]http://richardbamford.io/dmp/2015-11-28_15-29-14.png[/img] Any help is appreciated, cheers.
try spawning it as a regular model (prop_physics), and not an entity, and try manipulating that.
When I try to spawn it using gm_spawn, garrysmod crashes with no messages. Here's the dump if it helps? [url]http://richardbamford.io/dmp/hl2_150913_crash_2015_11_28T16_18_5C0.mdmp[/url]
use another method to spawn the prop (i.e. 'prop_physics_create [modelname]'), or spawn it through the Q-menu.
When I use prop_physics_create to spawn it, nothing appears. If i try to use the Q menu to spawn it, the game crashes altogether.
I have no idea what's causing your issues. I can't help you anymore. you can talk with [url=https://facepunch.com/members/152306]Robotboy655[/url] about your crash issues, however.
[QUOTE=cynaraos;49203629]I have no idea what's causing your issues. I can't help you anymore. you can talk with [url=https://facepunch.com/members/152306]Robotboy655[/url] about your crash issues, however.[/QUOTE] Cheers for the help! Update: Robotboy655 fixed stuff like a boss.
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