So I've nearly successfully managed to get a viewmodel from GoldSrc working in Source, except that it's a bit too close to the screen, like so:
[t]http://i.imgur.com/jRHC5Ik.jpg[/t]
Ideally, it should look like this:
[t]http://i.imgur.com/IfQo6gK.jpg[/t]
But when I use the $origin QC command or manually move the viewmodel forward in Milkshape, I get this abomination:
[t]http://i.imgur.com/9XuGkvh.jpg[/t]
Is there any way to fix this?
this could be caused by a viewmodel field of view difference, where the field of view is greater in GoldSrc than in Source.
Is there a way to remedy this bar changing the whole FOV in Source?
the regular FOV value is by default separated from the viewmodel FOV value, with the latter being controlled by the "viewmodel_fov" console command. I believe this command is what you're thinking about.
This works alright, except for the fact that it alters the FOV for every other viewmodel as well. Is there no way to alter the FOV for only one viewmodel?
are you developing a proper modification? some simple checks on each game frame to modify the FOV command based on weapons used could be the simplest way to get the results you're looking for.
I am, but I wasn't planning on modifying any code, although if that's what's necessary I guess I could try.
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