Hi , I need help to compile a model in crowbar but is giving an error.
Here's my log
PS: I am learning to use notepad ++ , jed 's half life model viewer and crowbar.
Compiling with Crowbar 0.33.0.0: "C:\Users\Lucas\Desktop\package\package.qc" ...
Compiling ".\package.qc" ...
qdir: "c:\users\lucas\desktop\package\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\"
g_path: "package.qc"
Building binary model files...
Working on "package.qc"
SMD MODEL ref.smd
SMD MODEL idle.smd
ERROR: c:\users\lucas\desktop\package\package.qc(342): - could not load file 'package.mdl'
ERROR: Aborted Processing on 'package.mdl'
... Compiling with Crowbar 0.33.0.0: "C:\Users\Lucas\Desktop\package\package.qc" finished.
Here is the .QC
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
package.mdl
Original internal name:
"package.mdl"
==============================================================================
*/
$modelname "package.mdl"
$cdmaterials "models/package"
$scale 1.0
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "body" "ref"
// 1 hit box(es)
$hbox 0 "paket" -9.720000 0.000000 -6.580000 9.830000 2.280000 5.840000
// 1 animation sequence(s)
$sequence "idle" "idle" fps 1
// End of QC script.
$collisionmodel "package.mdl"
{
$mass 15
$inertia 1
$damping 0
$rotdamping 0
$concave
[QUOTE=lucasxgta;49309894]log
...
ERROR: c:\users\lucas\desktop\package\package.qc(342): - could not load file 'package.mdl'
...
[/QUOTE]
i dunno about line number 342, but...
[QUOTE=lucasxgta;49310934]qc
...
$collisionmodel "package.mdl"
...
[/QUOTE]
is not correct.
I changed $ collisionmodel " package.mdl " to $ collisionmodel " idle.smd"
but now the following error appears
ERROR: c: \ users \ lucas \ desktop \ package \ package.qc ( 343) : - bad command $ mass
ERROR: Aborted Processing on ' package.mdl '
Here is the new .QC
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
package.mdl
Original internal name:
"package.mdl"
==============================================================================
*/
$modelname "package.mdl"
$cdmaterials "models/package"
$scale 1.0
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "body" "ref"
// 1 hit box(es)
$hbox 0 "paket" -9.720000 0.000000 -6.580000 9.830000 2.280000 5.840000
// 1 animation sequence(s)
$sequence "idle" "idle" fps 1
// End of QC script.
$collisionmodel "idle.smd"
$mass 15
$inertia 1
$damping 0
$rotdamping 0
$concave
[QUOTE=A-06;49317159]Change this:
To this:[/QUOTE]
still the same error.
missing curly brackets aroung the collisionmodel definition. for further 'fixes' consult this [URL="https://developer.valvesoftware.com/wiki/Category:QC_Commands"]dev wiki page[/URL] and follow the guides on there howto compile a model. before asking some other whatever about howto to not have a clue typoing a qc. know what to do first. ;)
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