• Blender Texture problem. (smd to source)
    3 replies, posted
Alright so I got a little problem. [[I am using Blender by the way.]] After I finished modelling, I export it into a SMD and from then, I make the QC and convert it all to a MDL. But that is where it get tricky, For some reason, the model has no texture assigned to it. It's Pink and Black. It's as if when I exported the model to a SMD file, it didn't export the UV maps with it. The QC is alright. I had to open an other program called Milkshape 3D then asign it the texture then compile it again to a MDL But I know it's possible without doing that extra step and I wish to work more efficiently. Can anyone point out some details that could go wrong? Or simple showing a Tutorial. I've seen some tutorial but they are old... Blender looks totally different and it's very confusing. Thanks for your time.
the names of the materials in blender gotta be the same as the names of the vmt files you use. the path is assigned with $cdmaterials in the qc. make sure every texture inside the vmt point to a correct location and file.
[QUOTE=episoder;49174808]the names of the materials in blender gotta be the same as the names of the vmt files you use. the path is assigned with $cdmaterials in the qc. make sure every texture inside the vmt point to a correct location and file.[/QUOTE] I am pretty sure that's what I did. however it's possible that I have overlooked that.
[QUOTE=pac0master;49177096]I am pretty sure that's what I did. however it's possible that I have overlooked that.[/QUOTE] Download [B]MDLTextureInfo [/B]and check if the materials are correct. [url]http://www.wunderboy.org/sourceapps.php[/url] Simply drag and drop your .MDL into the .EXE and a window detailing the materials and folders will appear.
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