Hi, I have a question in regards to this model: [url]http://www.models-resource.com/gamecube/dragonballzbudokai/model/4112/[/url]
I am currently trying to rig it, but I keep getting nasty results. I used the CAT rigs, the BIPED one, and just generic bones but my efforts always result in the same way.
Every time the model becomes glitched and messed up, and I really don't know why. I was wondering if it were possible for someone to see this model, and see if the model itself doesn't have the geometry for facial rigs and just rigging in general. It would be better if someone could rig it for me, if possible. I am an animator, and I usually use models that have rigs already and put them into Source Filmmaker via Wall Worm tools. I know how to import models to Source Filmmaker, now I just need help figuring out how to rig models properly. I tried to rig the body first, and then the face. The face was messed up and when I tested the bones by moving them, it led to a disastrous image of the goku model.
If someone could help me with rigging this, that'd be great. I wanted to rig the face, including the eyes, mouth, and hair, but I keep getting negative results. I'm still a beginner at this too, so that could explain most of the issue.
If you rig it for me, I will credit you when I put in on Steam workshop for Source Filmmaker. I realized how little Dragon Ball Z models there are, and I'm trying to fix that by putting out Dragon Ball Z models onto the Source Filmmaker workshop. I've also done Naruto models too, my steam username is SVG15.
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