Hello everyone, recently i've tried to export F4 character without success, so far what i got is some kind of lowpoly ( around 1k polys ) t-shirt and pants of the character wearing, in texture files i've seen Face maps, but cannot find any face in the models. Also the capture and numbers are messed up..
Is there any way to import model based on texture id ? It captures over 4k models so it's pretty hard to find while imported all.
Edit: Finally imported "myself" but the mesh is very low poly ( total 11k polys ). It looks all buged, ingame it looks like a High Poly ( over 200k ).
Look for - Fallout 4 in Noesis [url]http://forum.xentax.com/viewtopic.php?f=16&t=13557[/url]
Wow, TY! Btw here's some work i did so far using Ninja Ripper with some specular fail:
Zbrush+3ds Max Vray ( SSS ) ( main character of F4 - 1.8million polys ) Still alot of work to do and yea i suck at optimizing, 400k polys would have been more than enough :D Added so much polys for better sculpting and probably higher res polypainting.
[IMG]https://i.gyazo.com/b90d7c5816d11c0ccbddac961e40f448.png[/IMG]
Hair and probably complete skin retexture in progress. ( That's my learning Zbrush+Texturing Project :D )
Update:
[IMG]https://i.gyazo.com/0adbb8a79848358285d80c3ab48d769f.png[/IMG]
Gonna put this head on CS:GO Leet's Body after it's done haha :D ( and ofc after retouched Leet ).
awesome i was waiting for someone to get his model, btw i think he's called the Sole Survivor or Nate/Nathan, when you play as his wife his name is Displayed as Nate
i was wondering after trying some myself, how did you manage to get the default character's model, i tried importing in Noesis and they seem to be in small pieces like eyes, eyelashes, back and front of the head etc or glitched
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