• Rigging in 3ds Max 2010
    3 replies, posted
Is there any tutorials on rigging a model to a single bone in 3ds Max 2010. like a hat or helmet to the head or vest to the body?
can some help me with this please?
Select your Editable Mesh/Editable Poly, add a Skin modifier, and add your desired bone to the Skin modifier's menu. With only one bone, you don't need to mess with vertex weighting.
would that work with attaching a prop to a ragdoll?
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