Hey all!
I was headhacking the HD version of Male07's face onto my reskinned version of Simkas's Special Forces guys, and his face looks like this.
[img]http://i.imgur.com/39ijIYe.jpg[/img]
I've done headhacking before and I've never had this problem before. Both models exist on the same skeleton so I'm not sure why the face is all mashed potato'y.
I figure it's a flexscale issue but I can't figure out what, like I said, I've never had this problem before.
If anyone could provide a solution I'd be eternally gratefull. Thanks all!
~Leaf
Reimport his mesh over the original decompiled mesh, neither with skeleton (so they don't move to snap to the bones) and look [b]really[/b] closely at the wireframe.
Chances are, your mesh has moved [b]very[/b] slightly - not enough to completely negate the flexes, but just enough to cause your problem.