Check you VMT files have "VertexlitGeneric" at the top and not "LightmappedGeneric".
That shouldn't be the problem as I'm using debugwhite for now.
The textures from the game are some kind of DXT compressed DDS with an additional header, mostly with reversed mipmap order, but I can't figure out the exact format to repack them to vtf.
Try this qc:
[code]$modelname "pc\male\malepc01.mdl"
$scale 19.685039
$body mymodel "malepc01_ref.smd"
$cdmaterials "models\debug"
$surfaceprop "default"
$sequence idle "malepc01_idle.smd"
$collisionmodel "malepc01_ref.smd" {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
I've rejigged the order a bit, it's possible it couldn't find the materials path or something as the compiler can be fussy with qc ordering.
Still nothing. The data in the model viewer looks fine and it says polycount 2132 so it isn't empty, but it doesn't even show in wireframe mode :confused:
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