ZS_Plaza has one obstacle left before being released. I'm trying to add a L4D model to it (store shelf), but the model is completely invisible. I followed the guide (extract from the vpks, copy the mdl, vtx, phy, vvd, then make 3 copies of the vtx, rename them to *.dx80.vtx, *.dx90.vtx, *.sw.vtx, then put them in the models folder) but it's not working. When I try to place the model, I can move a box with its dimensions, but cannot see it at all. I can see the wireframe if I check some of the properties from the model selection window.
[b]Edit: THIS HAPPENS IN HAMMER NOT IN GAME.[/b]
Any help would be greatly appreciated.
have you tried setting it to all three,
prop_dynamic
prop_static
prop_physics
?
Do that and then come back with answers
[editline]lol[/editline]
Oh, my bad, didn't see the [B]BOLD[/B] text.
:downs:
are you compiling in the ep1 engine?
[QUOTE=Juniez;16327449]are you compiling in the ep1 engine?[/QUOTE]
Yes. CSS Config.
-whoop i didnt see the bold there but l4d models tend to be screwed up when viewed in the ep1 engine's hammer-
[QUOTE=Juniez;16327522]compiling it in the orange box engine should fix it.[/QUOTE]
Well great, if I compile with the EP2 engine the CSS materials aren't gonna show up.
edit: okay then.
Simple fix: Use [url=http://nemesis.thewavelength.net/index.php?p=26]GCFScape[/url] to put things in Ep2's directory.
[QUOTE=Zally13;16330196]Simple fix: Use [url=http://nemesis.thewavelength.net/index.php?p=26]GCFScape[/url] to put things in Ep2's directory.[/QUOTE]
This is one [b]gigantic[/b] pain in the ass for one shelf model.
Fuck it, I'll think of something else.
Check the VMT, shader and for extra materials commands.
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