Hello, I made my map with blender and got my textrue on it. But then i was done i notice that I cold see the model behind the actually model.
Heres a Image, please take a look:
[url]http://cloud.steampowered.com/ugc/1137419435345592171/728E98E9DEC523452F32CF8AD4681378E26CAC73/[/url]
[editline]24th November 2012[/editline]
Found out that if I use texture/Metrail tool on the model. It goes away so it must be the texture.
[editline]24th November 2012[/editline]
I still have problem though
you have a transparent texture without compiling with $opaque
What does it mean?
This is my QC file:
//////////////////
$modelname "Box_YDE/Box_YDE.mdl"
$cdmaterials "models/Box_YDE"
$scale 1.0
$surfaceprop "Wood"
$body "Body" "Box_YDE.smd"
$sequence "idle" "Box_YDE.smd" fps 30
$collisionmodel "Box_YDE_collision.smd"
{
$mass 40
}
//////////////
Should i do like this?:
$modelname "Box_YDE/Box_YDE.mdl"
$cdmaterials "models/Box_YDE"
$scale 1.0
$surfaceprop "Wood"
$body "Body" "Box_YDE.smd"
$sequence "idle" "Box_YDE.smd" fps 30
$collisionmodel "Box_YDE_collision.smd"
{
$mass 40
$opaque <---------------------------------------------------------------------------- Here
}
///////////////
Please anyone? :(
[QUOTE=Errolight;38575906]Please anyone? :([/QUOTE]
[code]
$modelname "Box_YDE/Box_YDE.mdl"
$cdmaterials "models/Box_YDE"
$opaque
$scale 1.0
$surfaceprop "Wood"
$body "Body" "Box_YDE.smd"
$sequence "idle" "Box_YDE.smd" fps 30
$collisionmodel "Box_YDE_collision.smd"
{
$mass 40
}
[/code]
Try that. Admittedly you should just replace the $translucent in the material. Doesn't look like you need actually need transparency.
The $opaque command is for the .VMT, not the .qc you used to compile.
But if $opaque is used in the .vmt file. What should i type then?
"VertexlitGeneric"
{
"$basetexture" "models/BoxN2/BoxN2"
"$translucent" 1
"$opaque"
}
This?
[editline]24th November 2012[/editline]
Nothing of all this helped me...
Heres my files as they are right now.
.vmt file:
"VertexlitGeneric"
{
"$basetexture" "models/BoxN2/BoxN2"
"$translucent" 1
"$opaque" 1
}
.qc file
$modelname "BoxN2/BoxN2.mdl"
$cdmaterials "models/BoxN2"
$opaque
$scale 1.0
$surfaceprop "Wood"
$body "Body" "BoxN2.smd"
$sequence "idle" "BoxN2.smd" fps 30
$collisionmodel "BoxN2_collision.smd"
{
$mass 40
}
[editline]24th November 2012[/editline]
OKAY FOKES!!!!!!!!!!!!
I GOT IT!! :D
Delete the "$translucent" 1 in the .vmt file!
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