• Texturel fail, Whats wrong?
    6 replies, posted
Hello, I made my map with blender and got my textrue on it. But then i was done i notice that I cold see the model behind the actually model. Heres a Image, please take a look: [url]http://cloud.steampowered.com/ugc/1137419435345592171/728E98E9DEC523452F32CF8AD4681378E26CAC73/[/url] [editline]24th November 2012[/editline] Found out that if I use texture/Metrail tool on the model. It goes away so it must be the texture. [editline]24th November 2012[/editline] I still have problem though
you have a transparent texture without compiling with $opaque
What does it mean? This is my QC file: ////////////////// $modelname "Box_YDE/Box_YDE.mdl" $cdmaterials "models/Box_YDE" $scale 1.0 $surfaceprop "Wood" $body "Body" "Box_YDE.smd" $sequence "idle" "Box_YDE.smd" fps 30 $collisionmodel "Box_YDE_collision.smd" { $mass 40 } ////////////// Should i do like this?: $modelname "Box_YDE/Box_YDE.mdl" $cdmaterials "models/Box_YDE" $scale 1.0 $surfaceprop "Wood" $body "Body" "Box_YDE.smd" $sequence "idle" "Box_YDE.smd" fps 30 $collisionmodel "Box_YDE_collision.smd" { $mass 40 $opaque <---------------------------------------------------------------------------- Here } ///////////////
Please anyone? :(
[QUOTE=Errolight;38575906]Please anyone? :([/QUOTE] [code] $modelname "Box_YDE/Box_YDE.mdl" $cdmaterials "models/Box_YDE" $opaque $scale 1.0 $surfaceprop "Wood" $body "Body" "Box_YDE.smd" $sequence "idle" "Box_YDE.smd" fps 30 $collisionmodel "Box_YDE_collision.smd" { $mass 40 } [/code] Try that. Admittedly you should just replace the $translucent in the material. Doesn't look like you need actually need transparency.
The $opaque command is for the .VMT, not the .qc you used to compile.
But if $opaque is used in the .vmt file. What should i type then? "VertexlitGeneric" { "$basetexture" "models/BoxN2/BoxN2" "$translucent" 1 "$opaque" } This? [editline]24th November 2012[/editline] Nothing of all this helped me... Heres my files as they are right now. .vmt file: "VertexlitGeneric" { "$basetexture" "models/BoxN2/BoxN2" "$translucent" 1 "$opaque" 1 } .qc file $modelname "BoxN2/BoxN2.mdl" $cdmaterials "models/BoxN2" $opaque $scale 1.0 $surfaceprop "Wood" $body "Body" "BoxN2.smd" $sequence "idle" "BoxN2.smd" fps 30 $collisionmodel "BoxN2_collision.smd" { $mass 40 } [editline]24th November 2012[/editline] OKAY FOKES!!!!!!!!!!!! I GOT IT!! :D Delete the "$translucent" 1 in the .vmt file!
Sorry, you need to Log In to post a reply to this thread.