• how do i add skin bodygroups for a model?
    2 replies, posted
i was wondering how do i add skin bodygroups to a ragdoll?
For alternate skins, add this to the QC: [code]$texturegroup skinfamilies { { "ORIGINALTEXTURENAME.vmt" } { "ALTERNATETEXTURENAME.vmt" } }[/code] Add a space and another texture name like so if you want more than one texture to swap between skin sets. [code]$texturegroup skinfamilies { { "ORIGINALTEXTURENAME1.vmt" "ORIGINALTEXTURENAME2.vmt" } { "ALTERNATETEXTURENAME1.vmt" "ALTERNATETEXTURENAME2.vmt" } }[/code] [code]$bodygroup BODYGROUPSETNAME { studio "BODYGROUPPART1.smd" studio "BODYGROUPPART2.smd" studio "BODYGROUPPART3.smd" }[/code] Add as many "studio" entries for the amount of bodygroup parts you'd like to use, and add another one of those $bodygroup entries if you want another, separate set of parts that you want to swap out. A quick way to have a "none" option would be to add the "skeleton" SMD to one of the "studio" options in the specific group.
oh ok thank you for the help!
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