Hey there! I'm relatively new to all this stuff, so sorry if I get anything wrong.
Anyways, I've been trying to port Left 4 Dead 2's Hunting Rifle into GMod. Problem is, it won't work due to the fact that it's from a newer version of Source, along with the fact that it uses .ani files to store it's animations. So, I went the route that [url=http://steamcommunity.com/id/theforgottenarchitect/]TFA[/url] went to port his CS:GO models; Getting their animations into Blender as a .dmx. So, in SFM this is what I did, step by step:
- Loaded a map. As usual.
- Created an animation set for the Hunting Rifle model.
- Clicked on it's 'export animations' option, so the animation .dmx was exported.
[img]http://i.imgur.com/Xu4WfHm.png[/img]
So, after that I went into Blender with the model (imported from it's .dmx format), and I got:
[img]http://i.imgur.com/rerACIs.png[/img]
Now, it's pretty obvious that this doesn't look like the Hunting Rifle at all. What did I do wrong?!
You need to import reference model into blender first and then import it's animation extracted from SFM with 'Append to Target".
The model will be lying along Y axis instead of Z, that's supposed to be.
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